-Shops that players can purchase so that they can put all their items and prices out for people to view at once, and players can buy whatever
-Dodge-rolling ability during combat (similar to GW2) and blocking
-Some sort of personal stash so that death isn't the end of everything
-(not sure if this is possible, considering the size of the game and how scattered people are) big, dynamic events every once in a while, triggered at random (a huge beast suddenly crawls out from the ground and then slowly starts making its way to a nearby town and everyone must work together to kill it and minions it summons) <this would also cause large groups of people to come together, which may end up in a brutal guild war
-you can pick berries and fruits, then have an option to squeeze them into a dye to use on armor
-can combine two different dies to create hybrid colors
-option maybe to tame horses (or other animals), and possibly breed them as pets
-some way to set spawn points, so when you die you can spawn in your guild hq
-monthly awards to top guilds, but scores reset every month (not sure how guilds are "scored" anyways
-Maybe something that makes people not allowed to PVP until a certain point or time after they spawn, to prevent the game ending up like Rust where you spawn then get killed instantly
A lot of these ideas probably won't work, or might be stupid, but... they're just ideas I brainstormed, so idk if the are any good. Any thoughts?
Added » 13 Sep 2014, 09:32
Also, this game definitely needs a coordinates system, especially because of the size of the map. That way, people can locate cities, trading hubs, and other places they've already been to with ease.