Mebbe

Have a suggestion or an idea for Life is Feudal: MMO ? Post it here!

Vem
 
Posts: 19
Joined: 12 Sep 2014, 22:36

Mebbe

Post by Vem » 13 Sep 2014, 07:05

I'm not sure if these suggestions are already in the game, but I think it would be nice for there to be:

-Shops that players can purchase so that they can put all their items and prices out for people to view at once, and players can buy whatever

-Dodge-rolling ability during combat (similar to GW2) and blocking

-Some sort of personal stash so that death isn't the end of everything

-(not sure if this is possible, considering the size of the game and how scattered people are) big, dynamic events every once in a while, triggered at random (a huge beast suddenly crawls out from the ground and then slowly starts making its way to a nearby town and everyone must work together to kill it and minions it summons) <this would also cause large groups of people to come together, which may end up in a brutal guild war

-you can pick berries and fruits, then have an option to squeeze them into a dye to use on armor

-can combine two different dies to create hybrid colors

-option maybe to tame horses (or other animals), and possibly breed them as pets

-some way to set spawn points, so when you die you can spawn in your guild hq

-monthly awards to top guilds, but scores reset every month (not sure how guilds are "scored" anyways

-Maybe something that makes people not allowed to PVP until a certain point or time after they spawn, to prevent the game ending up like Rust where you spawn then get killed instantly

A lot of these ideas probably won't work, or might be stupid, but... they're just ideas I brainstormed, so idk if the are any good. Any thoughts?


Added » 13 Sep 2014, 09:32

Also, this game definitely needs a coordinates system, especially because of the size of the map. That way, people can locate cities, trading hubs, and other places they've already been to with ease.
Last edited by Arrakis on 13 Sep 2014, 09:27, edited 1 time in total.
Reason: Merging double-post


Siegbert
Alpha Tester
 
Posts: 1368
Joined: 02 Nov 2013, 15:15
Location: Germany

Re: Mebbe

Post by Siegbert » 13 Sep 2014, 08:04

Vem wrote:-Dodge-rolling ability during combat (similar to GW2) and blocking


That's just not realistic. Nobody would do that in real life. What I can imagine is a dodge side step like in Chivalry.

-Some sort of personal stash so that death isn't the end of everything


You can build whole villages for your stuff...


-(not sure if this is possible, considering the size of the game and how scattered people are) big, dynamic events every once in a while, triggered at random (a huge beast suddenly crawls out from the ground and then slowly starts making its way to a nearby town and everyone must work together to kill it and minions it summons) <this would also cause large groups of people to come together, which may end up in a brutal guild war


Huge monsters? This is a realistic, medieval game. You can hunt huge bears, maybe :P

-option maybe to tame horses (or other animals), and possibly breed them as pets


Very likely to happen.

-some way to set spawn points, so when you die you can spawn in your guild hq


Already in.

-monthly awards to top guilds, but scores reset every month (not sure how guilds are "scored" anyways


Scores for what?

-Maybe something that makes people not allowed to PVP until a certain point or time after they spawn, to prevent the game ending up like Rust where you spawn then get killed instantly


Don't think that's necessary since 1. you will be spawned on your own soil which might not be trespassable by others and 2. people won't want to kill you left and right because of the alignment system: the more you kill innocents the more skill points you will lose after you die. You will only want to kill for good loot or if you're at war.

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