MMO Tests - Interactive FAQ

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Azzerhoden
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Re: MMO Tests - Interactive FAQ

Post by Azzerhoden » 12 Dec 2016, 05:30

300. Being that this is the magical number 300, is there any terrain in the game that well allow us to defend with a small group against an overwhelming Persian army?
  • Answer: I think that in some northern or southern armies you will be able to find a few such spots. And you're always free to create them ;)
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Stormsblade
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Re: MMO Tests - Interactive FAQ

Post by Stormsblade » 12 Dec 2016, 06:15

Azzerhoden wrote:300) Being that this is the magical number 300, is there any terrain in the game that well allow us to defend with a small group against an overwhelming Persian army?
The hot volcano gates. :D

301. Do the LiF MMO server squares use the same advanced forest growth algorithms as LiF:YO?
  • Answer: Yup, they do.

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Karabas
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Re: MMO Tests - Interactive FAQ

Post by Karabas » 12 Dec 2016, 17:34

302. Any plans to rebalance containers? a human can pull a cart with 1200 , so a horse should be able to pull more..... 2500? 3000?
another idea - with slowered growing speed we need to have MUCH MORE WOOD and food and vegetables in warehouses.... so warehouses should be tuned up abit =) :angel:
  • Answer: We'll look into it. Kinda agree with you.
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Sharana
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Re: MMO Tests - Interactive FAQ

Post by Sharana » 12 Dec 2016, 17:50

303. Bobik, is there are a chance that you will change your mind about x1 during the wave 1? That's speed designed for long living server and it's fine, but during a test wave? Wave 1 will have longevity of average YO server - about 3 months and unlike YO it won't be up all the time - there will be days and weeks of offline time. The majority of the testers won't even reach 90 skill before the wipe and such speed is simply discouraging when you know that the wipe will come in about 3 months and you have to regrind these 3 months again. x1 is grinding on a "server" you expect to play year and more, not 3 months "test", so it's not a test of functionality if you grind most of the wave to reach 60 skill. x10 like on the short waves will be too fast I agree, but x3 to x5 is not unreasonable. Hell even x2 if you want us to live in shacks and run around naked without even unlocking cooking till the wave 1 is almost over, but definitely not x1...
  • Answer: I think you're correct. We will think about x2 at least.
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Karabas
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Re: MMO Tests - Interactive FAQ

Post by Karabas » 12 Dec 2016, 17:54

maybe atleast growing speed increse abit? :angel:
or we will not be able to even test in once ....
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Khan-
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Re: MMO Tests - Interactive FAQ

Post by Khan- » 12 Dec 2016, 23:58

304. IF someone get spawn killed, killed, respawn, killed etc... will there be an alternative respawn point, like capital city, maybe after 3-4 kills ? (a little like being knocked down 3 times in a row, letting us choosing if we want to die)
  • Answer: We will implement it if such situations will occur. I mean, the killer must be inside your house to do that, and that should not happen often...
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Karabas
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Re: MMO Tests - Interactive FAQ

Post by Karabas » 13 Dec 2016, 07:09

Well asked )) we always able to press button "logout" ))) or just not to press "ok"......
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Karabas
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Re: MMO Tests - Interactive FAQ

Post by Karabas » 13 Dec 2016, 11:29

305. about bare-footed runing speed penalty - any plans to implement the damage to boots from using - runing and walking? whould be realistick..... stone stairs recieving dmg when i step on it =)

so may be add a supporters or premium starter's leather boots of poor quality to payd packs? with durability for like 10 kilometers of walking/running? =) so ppl will have to deside - use it right from start or save to another moment =)

it could be really usefull little bonus, but not too huge to become p2w =) better whan useless starter's primitive tools =)

p.s. increased walking damage to boots when overloaded may be .... =) :beer:
  • Answer: No comments about the stairs :) As about boots damage - we might implement it someday. And the tools won't be primitive, but I got you, good ideas :good:
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duddey
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Re: MMO Tests - Interactive FAQ

Post by duddey » 13 Dec 2016, 17:45

306.Will you add the posibility of building underground and allow building doors at the entrance of mines during anytime of the development just like Wurm Unlimited??
  • Answer: Yup, some objects that can be built underground and cannot be moved later should be implemented. Just not very soon.
307. Will you visually add chickens, horses, rabbits, cows, pigs etc in the stables and chicken coops?
  • Answer: Maybe. Although, that is not our priority at the moment.
308.I think that being able to store a horse in the inventory would totally break the game immserion. Will we be able to bring a recently tamed horse to our stable by pulling them with a rope?
  • Answer: We don't have any plans to change current horses handling system.
Thanks you very much fandango style Bobik :beer:
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Johnofthemeadow
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Re: MMO Tests - Interactive FAQ

Post by Johnofthemeadow » 13 Dec 2016, 20:54

309. Will there be some way to prevent instant combat logging? like a disconnect timer?
  • Answer: It is already there. Steam integration prevented us from implementing log off timer because Steam actively terminated all connections as soon it lose connection with its client. Since we're talking about MMO - there is no Steam and no such problem. Players' avatars will stay in the world for 10+ seconds before disappearing. It should already work.

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Lako
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Re: MMO Tests - Interactive FAQ

Post by Lako » 13 Dec 2016, 21:25

310. Are there any plans to allow me to go through enemy green fields during my marches of war, setting fire to the plantations so that they perish in the winter?
  • Answer: Fire? no. But some kind of economy-damaging mechanisms can surely be implemented.


Wookiee420
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Re: MMO Tests - Interactive FAQ

Post by Wookiee420 » 13 Dec 2016, 21:50

311. "Silly" 2 part question here. Part 1, almost everything online outside of forums requires some sort of strong account password like upper/lowercase and number/symbols, is there any plan for that?
Part 2: Are there any plans for any sort of "extra secure" security functions? Like steam offers you protection involving your cellphone, or even some "newer" MMOs do that too.
  • Answer: We're using Xsolla tool, called Xsolla login. So far your account is linked at least with one social media account. You can link it with more accounts. I don't know yet, but I think we can arrange 2-factor authentication sometime closer to the Open Beta tests (wave #2)
312. Are there any plans for any outside app interactions? Like you can "second screen" hud data or track your timers, or notifications of things (raid, guild plans, war delcaration, etc)? This too is something I have seen in a few other MMOs, and some single player like your pipboy for FO4.
  • Answer: Not exactly what do you want, but we already have a mobile app that is very close to its full release. So far it contains only minigames (https://www.youtube.com/watch?v=DcHnIHFzS6E), but we plan to add functionality, provide it with in game chat, ability to push notifications from guild leader to all members and some other stuff. In future your smartphone will be your "pipboy" for LiF :)

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Johnno13
 
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Re: MMO Tests - Interactive FAQ

Post by Johnno13 » 14 Dec 2016, 01:35

I have a question I got this email that said this: Greetings, warrior of Life Is Feudal!
We are all happy to announce: on December 14th, the First Closed Beta Test of Life Is Feudal: MMO will officially open its doors for the players!

For the next two weeks - until the December 28th - the #1 Wave of CBT will be held, where you will finally be able to look closer at the new world we’ve been creating with such precision.

and then it says here:

We plan a couple of testing runs for this wave with the first one starting on the 14th of December 2016. Plans for the next testing runs of Wave#1 will be announced shortly after the end of the first one.

My question is is this first wave ending after 2 weeks and if so is that going to be wiped so when we come back for the 2nd it will be brand new again?

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MrTopbanana
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Re: MMO Tests - Interactive FAQ

Post by MrTopbanana » 14 Dec 2016, 01:51

Wave 1 got some breaks.
The longest should be from 28rth december to 8 january,
This are kinda the russian new year/xmas vaccations
Last edited by MrTopbanana on 14 Dec 2016, 08:26, edited 2 times in total.


Gillmere
 
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Re: MMO Tests - Interactive FAQ

Post by Gillmere » 14 Dec 2016, 02:18

Johnno13 wrote:I have a question I got this email that said this: Greetings, warrior of Life Is Feudal!
We are all happy to announce: on December 14th, the First Closed Beta Test of Life Is Feudal: MMO will officially open its doors for the players!

For the next two weeks - until the December 28th - the #1 Wave of CBT will be held, where you will finally be able to look closer at the new world we’ve been creating with such precision.

and then it says here:

We plan a couple of testing runs for this wave with the first one starting on the 14th of December 2016. Plans for the next testing runs of Wave#1 will be announced shortly after the end of the first one.

My question is is this first wave ending after 2 weeks and if so is that going to be wiped so when we come back for the 2nd it will be brand new again?


No wipe, Wave 2 will be in 6 ish months... They are doing wave 1 in phases to monitor everything.

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Johnno13
 
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Re: MMO Tests - Interactive FAQ

Post by Johnno13 » 14 Dec 2016, 04:22

So you mean that when they close the beta from the players when we come back the work we have done will still be there?


Wookiee420
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Re: MMO Tests - Interactive FAQ

Post by Wookiee420 » 14 Dec 2016, 06:50

Johnno13 wrote:So you mean that when they close the beta from the players when we come back the work we have done will still be there?

for all of wave 1 yes


Backtk
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Re: MMO Tests - Interactive FAQ

Post by Backtk » 14 Dec 2016, 14:16

I have a question, i'm a beta tester but alone is hard valutate the server, in our clan 2 of us are beta testers but i ask you: can i propose to give to my guilds mate (with YO) the beta access? In this way we can test guild system and create a camp for play mmo

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Weye
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Re: MMO Tests - Interactive FAQ

Post by Weye » 14 Dec 2016, 18:56

trying to keep launcher updated while we wait, but now when I try to login I get this error http://imgur.com/a/aZGVJ and now its gone, maybe had to do with server restarting


Putzig32
 
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Re: MMO Tests - Interactive FAQ

Post by Putzig32 » 15 Dec 2016, 03:53

313. Do you thinck people are aware of the problems that there are at LiF YO with people raid your towns and destroy all of your work and just "get away with it"? Cause in smaller servers you have game masters who prevent players from destroying stuff without reasons while the owners are offline...

Or with other words, are buildings still will be "easy" to destroy?
  • Answer: Nope. If you have a guild claim, no one can destroy anything on it. Unless it is another guild, that is at war with you, and it is a JH now (turned off on MMO servers for now). That is a temporary mechanics, once we will implement Siege and Battle systems, guilds in wars will have to win a series of battles to downgrade a monument of their enemy and only THEN they will be able to siege it and potentially destroy.
    Also, I don't know what kind of servers you have played, because building a monument and turning off JH means that buildings on that claim can never be destroyed, while monument is up. And no GM interference is needed...
314. If someone jumps over your wall with a horse or what so ever, and destroy your house where you normally spawn. Do you spawn at a random place after? Or do you spawn then at a random place at the map/server when your house is burned and you die?
  • Answer: You will spawn in the Central City.
315. Will there be any game masters, witch you can talk to? like help out with little bugs; changing names; political affais; wars; trolling; the "i´m stuck" problems and what so ever?
  • Answer: Yes, there will be some. But we design our game in that way, that GM interference should be minimal and mostly for some server wide events.
316. Do you plan to bring in NPC enemys or like maybe Bandits or something to the game? Think of all the castles and towns, witch run down, cause people stopped playing or went to another town? With no claims, but some tasty loot left? It would be nice to see some NPC Looters looking around in abandoned places, aswall as at the side of a farout road.
  • Answer: We're preparing Natives. You can see some of their concept art in our Devblog. Maybe in February you'll be able even to see them in game *fingers crossed*
Sorry, many Questions. But to be ohnest, still many to ask... ;)


Kirmu
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Re: MMO Tests - Interactive FAQ

Post by Kirmu » 15 Dec 2016, 10:27

317. So will it be 10ppl at min in the future with guilds?
I really would like if you could make a monument even with a smaller group cos i like to play with my friends and we had plans that we go in "solo" with 4-6 players and make a bandit lair in somewhere at the dense forest. Now it is pretty useless without a monument.

I think that there could be an option to erect a monument for groups with less than 10 players. And if you want to upgrade the monument you must get the 10 players to your guild but before that you can only go with level 1 or level 2 monument?

I know many players thinkt that its stupid to play with small groups but i know there is players that will play the game with different style and approach to it. I mean i dont like PVP that much but i like to farm, and build with my friends so it would be nice if there were more "neutral" players who do their things in smaller groups. There is no need that everyone is joining a big guild right?


Gerhard.b1991
 
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Re: MMO Tests - Interactive FAQ

Post by Gerhard.b1991 » 16 Dec 2016, 21:18

How can one become a beta tester for the mmo

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Leez
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Re: MMO Tests - Interactive FAQ

Post by Leez » 17 Dec 2016, 02:38

318. I have Lif Yo for more than 2 years, and I bought True believer pack, yet i still didn't get my key for CBT MMO?

This is what you sent me in mail:
"We will send you instructions how to take participation in CBT soon."

What does SOON mean?
Am I missing something?
  • Answer: Answered in here.

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FasTer
 
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Re: MMO Tests - Interactive FAQ

Post by FasTer » 17 Dec 2016, 23:21

! have Lif Yo for more than 1 years, and I still didn't get Beta tester ;(


Voovaa956
 
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Re: MMO Tests - Interactive FAQ

Post by Voovaa956 » 19 Dec 2016, 05:24

You were given the keys to the IMO 1000 test. I now have a question for any services until now people have access. I also want to get a prompt.


Sharana
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Re: MMO Tests - Interactive FAQ

Post by Sharana » 19 Dec 2016, 12:09

319. How long is the planned break after 28th. Till the russian holidays are over or longer and we shouldn't expect the MMO servers till the 2nd half of january?
  • Answer: Probably longer. We've got a LOT of data, and we need to process it and provide fixes and new functionality. I cannot give any certain dates now.
320. Can you provide some details about the JH mechanics you plan to patch next week (if you manage to fix it by then).
- will it be daily JH or only specific days of the week?
- will you pick evening EU primetime (19-22 CET) as most YO servers that have both EU and NA population?
- the guilds in official war will be able to loot and destroy buildings (even monument?), but will that work only for the attacker/defender guild or everyone passing by will be able to steal/destroy the vulnerable (in JH) claim?
  • Answer: We plan to make it daily EU evening JH.
    JH will work only for guilds that are in the state of official war. Third parties will not be able to damage anything on their claims, nor they will be able to loot. But of course, they can join the combat itself, though they will suffer from alignment penalties.
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Johnofthemeadow
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Re: MMO Tests - Interactive FAQ

Post by Johnofthemeadow » 20 Dec 2016, 15:13

320. I know this ground has probably been covered already, but the FAQ is getting as massive as the game; Will the server be wiped after the 28th?

Thanks again for this beautiful, well supported creation
  • Answer: No, there will be wipe at the end of beta wave #1.


ToddWuenn
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Re: MMO Tests - Interactive FAQ

Post by ToddWuenn » 21 Dec 2016, 05:29

Where is the current server location?


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Re: MMO Tests - Interactive FAQ

Post by Gwenhyfar » 21 Dec 2016, 07:50

322. Has skill loss upon death been modified for the closed beta? It seems to be higher as compared to YO with the same alignment.
  • Answer: Alignment loss was modified, but skill loss must be intact.
323. Is there or will there be some detailed posting about the unique characteristics of each biome?
  • Answer: Nope. :)

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Johnno13
 
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Re: MMO Tests - Interactive FAQ

Post by Johnno13 » 21 Dec 2016, 21:46

324. Will there be different character customization in the near future and more options for faces and possibly size of your character ect?
  • Answer: Maybe, but that is not our priority for sure.

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