461. Copper in YO will always be a problem. In the MMO it can be used for vost. steel and as mentioned coins in the future. But that's endgame while copper is something that you find and mine early game. In YO it's even unassessable, because this endgame isn't reached. Will you consider making some changes for the YO version at least like the ability to make low quality nails and bands (for containers early on) from copper, or both games will always stay with the same vanalla settings?
- Answer: We should consider some changes about copper both for MMO and YO. But that is definitely not our priority at the moment.
462. The teleporting is badly affecting the gameplay in two ways:
1) The mentioned trading - you can just go to the traders post, buy stuff and teleport home instead of carrying it on the dangerous map. This might be solved by changing the teleport that you take only what's on you (weapons, armors), but everything in the inventory like food, horse and trading goods drop in a bag on the ground. That shouldn't be so hard to implement, but the other point is more complex.
2) It happened more then once - players teleport back to defend their lands. They are out there raiding, but as soon as someone closes on their own claim they can just teleport servers away and defend. Do you see that as bad use of the mechanic also and will adding something like the resurrection sickness debuff help in this case?
- Answer: Good ideas, though quite complex to implement in the given amount of time. As I've mentioned before, we'll do something with homecoming, although we don't have any specifics plans yet.
463. Can you clarify on the instanced battles system? We know about the field battles in order to damage the monument, but in the past it was explained that the siege itself will happen on the MMO map. Lately it was said that this will be part of the instanced battle system. If that's really the case how are you going to set the players limits? Field battle with even numbers (like 100 vs 100) is fair and interesting. But even siege sounds like bad idea - the defenders have lots of advantages anyway, even numbers sound like almost unwinnable if the defenses are prepared good. Not to mention that if it came to a siege the defenders already lost lots of field battles, will be strange if they have even numbers after that also.
- Answer: Well, obviously IF we will have sieges in an instanced environment, we will allow x2-x4 numbers advantage for attackers. As about if sieges will be on the main MMO map or in the instanced server - as I've mentioned it always - it all depends on the performance of our servers. We don't want lagging sieges - nobody likes them.