by
Solon64
» 07 Nov 2014, 18:39
An issue I see with your idea though is that it would be very hard to balance.
Obviously, players would math it out to "oh, if you want to get 100 skill in 3 different combat skills, you need precisely this much int" (I could do that math right now, easily enough, but I'm lazy, haha). Any player who did NOT take their INT to precisely that number is now inefficient, not using their stat points to the maximal effect.
I dunno, the whole idea to me smacks of min/maxing, pigeonholing, forcing you to have this one specific build. It almost makes the whole stat decision too clinical for my tastes, although that's just my opinion of course!
As an aside, it's much easier to balance different skills when everyone has exactly the same stat cap. Also, if you decided later to lower intellect, which skills would you lose to match the new cap? Would it be random? That would potentially be awful...