by
Veda
» 22 Sep 2017, 08:20
678. Do you plan in the future to improve the stone walls like you did for the castle walls ? Specially the diagnol stone wall where u can jump between the crenels
679. Are you gonna re work the maintenance system ? I think it's very good idea but it should be reworked from the beginning. Currently (for example) you making few smelting sessions, and your bloomery is dead. It takes soooo fast to break every buildings, even with a Q90 ... It's not logic. I understand the fact you want to complicate the game, but you should slow down about the degradation.
Another fact, have you ever seen a stone tower fixed with leather ? Nooooo ^^ Why don't you implemant a realistic maintenance system which needs the materials you took to build it ?
Broken wall : stone, clay to fix it
Broken blacksmithshop : shaped rock, leather, anvil ... ?
House/shops : door, window, tiles ?
It would be really more realistic and would add more gameplay
680. improve the chance to have blue prints. It's understanble that you want to rarefy the armors, but it's not fair/realistic to lose your blueprints every single time ... And you should improve the chane to have them
681. dropping max system instead of you cannot put more than X materials. Life the herborist garden, you need to split water and the other components.
682. regional components more chance to have them ?