FewTheProud wrote:The question is though, will there be 2 people that are that evenly matched? Theres a reason its a team based combat system with formations etc, and theres so many factors that play into it that idk if its possible for people to be evenly matched. Guess we'll have to see
Drakes821 wrote:I hope it takes a decent amount of time to kill someone who is wearing armor. With no healing mid combat fights would be too fast if you can take half of someones health away with one swing.
Also if you get attacked unexpectedly out in the world it's nice to have a chance and fight back and not be doomed from one blow.
Bobik wrote:I believe it is VERY VERY bad idea to compare TTK times of a small scale multiplayer battle arenas, where death is just a few seconds of a respawn timer and few more seconds of running to battle.
So our goal is to provide at least 2 blows minimum to kill/KO a player. But not more then 10-15 or so blows max to kill a fully armored person. There will be no absolute protection, so even if you have a rusty knife, you should be able to disassemble a fully armored knight in a few minutes of constant hitting
Bobik wrote:Actually this.
I believe it is VERY VERY bad idea to compare TTK times of a small scale multiplayer battle arenas, where death is just a few seconds of a respawn timer and few more seconds of running to battle.
That is MMO, and being one shot killed after running half a world, collecting good herbs, wearing precious armor, losing some skills and so on and so on is just way too harsh. Even for LiF
So our goal is to provide at least 2 blows minimum to kill/KO a player. But not more then 10-15 or so blows max to kill a fully armored person. There will be no absolute protection, so even if you have a rusty knife, you should be able to disassemble a fully armored knight in a few minutes of constant hitting
Bobik wrote:Drakes821 wrote:I hope it takes a decent amount of time to kill someone who is wearing armor. With no healing mid combat fights would be too fast if you can take half of someones health away with one swing.
Also if you get attacked unexpectedly out in the world it's nice to have a chance and fight back and not be doomed from one blow.
Actually this.
I believe it is VERY VERY bad idea to compare TTK times of a small scale multiplayer battle arenas, where death is just a few seconds of a respawn timer and few more seconds of running to battle.
That is MMO, and being one shot killed after running half a world, collecting good herbs, wearing precious armor, losing some skills and so on and so on is just way too harsh. Even for LiF
So our goal is to provide at least 2 blows minimum to kill/KO a player. But not more then 10-15 or so blows max to kill a fully armored person. There will be no absolute protection, so even if you have a rusty knife, you should be able to disassemble a fully armored knight in a few minutes of constant hitting
Bobik wrote:Yes. Ranged weapons will not one shot too.
Bobik wrote:Drakes821 wrote:I hope it takes a decent amount of time to kill someone who is wearing armor. With no healing mid combat fights would be too fast if you can take half of someones health away with one swing.
Also if you get attacked unexpectedly out in the world it's nice to have a chance and fight back and not be doomed from one blow.
Actually this.
I believe it is VERY VERY bad idea to compare TTK times of a small scale multiplayer battle arenas, where death is just a few seconds of a respawn timer and few more seconds of running to battle.
That is MMO, and being one shot killed after running half a world, collecting good herbs, wearing precious armor, losing some skills and so on and so on is just way too harsh. Even for LiF
So our goal is to provide at least 2 blows minimum to kill/KO a player. But not more then 10-15 or so blows max to kill a fully armored person. There will be no absolute protection, so even if you have a rusty knife, you should be able to disassemble a fully armored knight in a few minutes of constant hitting
Bobik wrote:Yes. Ranged weapons will not one shot too.