by
Edmundsalan1
» 17 Dec 2017, 14:05
One thing that might work for you guys is to parry multiple swings, assuming he is going for an all out attack, let him wear out most of his stamina, then go on the offensive. Before you stam out, back away and parry again to regain stamina. If more people do this, you might be able to land more hits and do more damage, and force people to stop just running up and going for all out attacks, and force you to react to the other player more and less hit trading.
I'm not saying that the combat system doesn't need work at all by the way, I'm just saying that perhaps you can take advantage of the fact that most people just run up and swing as fast as they can. having an idea of how many all out swings of the weapon they are using it takes for them to stam out is also a player skill that can make a difference, as you can begin your attack right when they are low on stamina.
Archery is definitely a thing too, and how/where you chose to fight as a group makes a difference. Forcing your enemy's melee to engage your melee at a choke point, whilst your archers rain arrows on them is also a thing, so in any battle that is more than a 1v1, the ability to gain the advantage using cover, focused fire, etc is also potentially important. If for instance its a 2v2 melee fight, focusing on 1 guy with both of your guys till that guy is down quickly turns it into a 2v1, and if the less wounded of the 2 makes sure he has the last guys attention while the wounded guy assists at that point can definitely ensure both of your guys survive...
So yes, combat can be fixed so that more player skill can make more of a difference, but there are definitely ways to apply planning and experience to tip things into your favor.