by
Veli
» 11 Apr 2014, 15:25
Hope this is relevant place to ask. New to the community and excited about the game.
After reading game info, I came up with some questions on gameplay, which is crucial for me as a person who has been waiting for a second UO for quite a bit now. And yes, the reference to UO looks obvious here. It also depends on whether the main developer was an OSI player or Sphere/POL player, but then again, so far I like what I have read.
Anyway, I would like to know more about the initial gameplay or if following aspects of the game will be present in LiF. So, please, only 100 % information. I am not interested in suggestions (why would I ask if I could simply go to the suggestion sub-forum, right?) nor am I interested in guesses, ideas, or plans for the game. I am interested in a 100% information so players, random trolls, limited devs - don't bother writing. I need information from the main developer or a person who has enough voice in the developing team, a person who knows the course of the game. This is important for me because I've been waiting for UO2 for a long time and, unfortunately, SotA, while still looks promising, does not offer enough to be called UO2, especially because of its Trammie PvP and no full loot. So, introduction aside, here are my questions to the dev:
1. How "feudalism" or a system of medieval caste/social rankings will be actually portrayed in game? Will players actually belong to various social classes, according to the medieval history - serfs, feudal lords, knights/manors, villages/cities etc. Or will the gameplay be more individualistic just like in most other MMO's i.e. a player starts a character, trains his/her skills and basically that's it. No social hierarchy, and age-old "what now?" point. And also, if there will be any social hierarchy in game, how will players be able to actually use it? Such as, you start the game as a serf/no class citizen and later can climb up to the [specific rank/caste/office].
2. Guilds. Any unique ideas for guilds? Will it be something primitive such as the rank, name above the head or will guilds actually have some structure and real aim? There are plenty of articles on medieval guild system, it was more than a bunch of people with the same goal, guilds conducted trading/economic policies, dealt with taxes etc. So, will there be specific warrior/merchant guilds and how will the game system benefit guilds? Basically what are the guilds in LiF?
3. Politics. Similar to my first questions. I've read about players being involved in warfare campaigns (wars between the countries), therefore, will there be some state-based hierarchy? Like Kings and their feudal lords who represent them? Laws and law-making?
4. How will economy work? Will there be supply/demand? Also, will there be static NPC's who have certain goods and have static price on them or will economy be strictly player based? Any rare resources which can only be harvested in dangerous areas? Also, will guilds/people with power be able to control state's resources such as forests, rivers, seas, mines, fields etc.? Or will resources be up to anybody to consume/harvest? I ask this because it can actually prevent future bots grinding for resources at the early stage and later in-game. It can simply create a big difference if states could control areas including resources and impose taxes on trade/travel/etc. (depending on state's policy). BUT it should not limited players sandbox experience, which means, if a state or a guild decides to ban certain resource or impose heavy taxes on harvesting or basically anything possible, players should STILL be able to do it and evade the taxes, rules, and regulations but in their own risk. Such as a crafter, who does not pay the guild loan can be jailed, heavily fined, or even outlawed/banned from the city he is working at. Similarly, a group of miners can secretly mine iron or other resources from the territory, which belongs to the King, as long as they don't get caught by the guards, militia or simply random snitches.
4. Religion. Will there be any religious aspect in the game? Such as faith, altars, temples? Religion could actually affect one's notoriety, reputation, and alignment. I've read few posts on alignment and it basically says that there will be evil players, neutral, and law-abiding ones. Evil ones are mostly PK's. I've also read the post which states that you cannot go past -50 alignment, once evil always evil. Perhaps religion could somehow affect it so evil players could pray their sins out or tithe/donate to the religious institution to raise his/her reputation etc.
This is basically it. I might come with new questions, however, I would really want to discuss this for now. What is dev team's attitude towards the above ideas. Are there any real plans regarding this or at least any ideas which are similar, but not exactly like what I've written.
Thank you