by
Velius
» 28 Dec 2017, 20:16
So, read over this a few times and here's some things that might help out or explain a few issues:
First and foremost, shacks have exactly one slot in them. I'm certain you are aware of this and that is why you built two, however he cannot bind to a shack you have already bound to. Mentioning this solely in the interest of covering all bases and that includes stating the obvious.
That being said, after creating/being invited to a guild you must relog. If you attempt to use any guild facilities in the same play session as being invited there is a 70% chance the game will not allow you to. Logging essentially updates your character in the DB and registers you fully as a member of that guild and grants the ability to use guild facilities. That could be what is impeding you. The same goes for getting promoted to a rank with new permissions, etc. Hopefully that fixes your issue.
With regards to the personal claim, you do not necessarily "need" to create one, however your property will decay and one of you will need to take up building maintenance, likely you as the builder. You will need to take this anyway eventually, as facilities like forges, furnaces, and all crafting buildings (smithy shop, etc) decay with use and at 50% will stop working.
Now then, there is zero need to run to the capital city, especially if it takes you 2-3 hours to do so. Unless you built in an absolutely terrible (and I mean TERRIBLE) location devoid of all human life, there is likely a trading post much, much closer to you. You will simply need to do some human interaction in order to benefit from it.
If a privately-owned trading post is accessible to the public, problem solved. Sell there and with about an hour's worth of effort have enough coin to support a small claim for a few RL days. If it is not accessible to the public, then you will need to appeal to the owners' self-interest and deal with them directly to make coin. Any guild with its own trading posts is rolling in coin and has more than enough to spare. It simply falls on you to convince them to do so in a way that benefits them.
For instance, offer to sell them items the crown will buy at a slightly lower rate than the crown. This will get you your coin and at the same time let them sell the items to the crown for a profit. You can also offer to sell them items the crown will not buy but that they will need and value. Shaped stone and shaped granite are the first things to come to mind. Finally, offer to work for coin. Shaping the aforementioned rock and granite, digging, and logging is labor that virtually all guilds require and not all of them have the extra manpower online at given times to do so. The same goes for paving and terraforming, however that can be a bit more of an issue since oft-times they are needed to be done on guild-claimed land. Still, be creative. Sell your services and see how far you can go.
To sum up, you were correct in your initial assessment. You ARE being punished. Playing the game as a due is the second-hardest thing that can be done next to soloing. You are choosing a path that is neither easy nor optimal and is not the way the game was designed to be played. It is fully possible to survive as a duo, and in fact to thrive as one, but you both need to decide on your skills far in advance, you need to make friends and allies with your neighbors, and you cannot try to play as an island and instead will need to interact with the communities around you. If you do not, then I'm afraid the clock is basically ticking. Be it burnout, frustration, or griefing, eventually something will defeat you permanently. I say that not to scare you off, but to ready you so that you can recognize and meet the challenge. Or, change your plans for the game before you become too far entrenched when you realize a plan will not come to fruition.