by
Feldmarschal
» 17 Dec 2016, 16:08
Dear developers and programmers,
i love playing LiF YO and i have a couple ideas for the MMO i'd like to share with you.
In your Intro you introduced ships or rather that the players are stranded on foreign shore. Ive thought about these ships, how they could work or what might be technically possible from my point of view.
I'd like to have several ship types or classes to choose from. For example rafts or smaller boats up to long boats and cogs, maybe even a siege ship with dedicated weaponry.
Such a ship is a common project of an entire community or at least several people. Only small boats should be able to craft by a single person. Also the navigation of a ship should rely entirely on teamwork, just like in real life.
I've been thinking about concepts how using a ship could be suitable in an MMO enviroment.
Historically a cog was about 20-30 metres metres long with a width of 5-8 metres, while maintaining a draft of about 1,5 metres. This relatively low draft makes it possible to land on natural shores without the need of constructed harbors. These cogs were able to transport 80-200 tons of goods. They are sailing vessels with a square sail and reached about 6,5 kilometres per hour. At wind velocity of 3 it is even 11 kilometres per hour which is faster than a cart on land. The problem is that manouvering is quite difficult during headwind.
Usually a typical medieval crew contained 15-20 men.
My technical sollution for this is to bind people to their ship to increase the mulitplayer effect. A ship needs pretty much every stat like intelligence and so on, depending on the role.
A ship which has a top speed of 14 kilometres per hour has a tonnage of about 4 tons. We have a crew of 6 people who have acombined value of 360 skillpoints. These skillpoints are divided by the required value of the specific ship type. Each ship type has a number of slots at the oars. So depending on the manned slots and the tonnage a ship should reach a certain top speed.
About ships which rely entirely on their sails. Strenght, location and direction of the wind can be defined by the server. For example if a wind will suddenly change direction.
These are some of my ideas how to make ships playable.
My question is, is it possible to move on ships while it is moving? So the commander or troops can change position whenever they want. And will ship building be a part of the carpentry skill tree? Just like after smelting you can choose between forging and armorsmith.
Hab dazu auchw as im deustche Forumteil schon geschrieben.