Lukepop wrote:Will there be a need to wear warm clothing more than armour in cold areas? That would be cool.
Thokan wrote:The reason why people do formations in Mount and Gladius is all meta.
Jezbelle wrote:Thokan wrote:The reason why people do formations in Mount and Gladius is all meta.
I would have to strongly disagree, sharing the opinion of the 2 posters above me.
1) Shield wall deflects against arrows from the side, as well as calvary. That is the whole point. And it is very effective.
2) Flags help players to re-group after becoming scattered in combat.
3) Shield insignias above players heads allow players to see where their particular group is at all times, keeping them from getting mixed up with other squads or venturing too far into an enemy during battle. It also helps judge the outcome of a battle better, so that it does not just look like a complete tangle of unidentifiable bodies. If we can judge battles better, it allows us to become more tactical, and call for new maneuvers or retreats.
Siegbert wrote:I would argue they are an effective tactic in Warband, but certainly not for random public games...
banok wrote:Well I haven't played gladius mod but in crpg mod they added shield skill bonus to nearby players which made shield walls actually worth doing.
Thokan wrote:This:Siegbert wrote:I would argue they are an effective tactic in Warband, but certainly not for random public games...
1) Shield walls are in fact horrible against cavalry, and doesnt cover arrows from the side either. The events usually limit the use of cavalry for a reason.
Simply having a shield wall, or square formation as is the case in Napoleonic Wars, is not effective against cavalry, just historically accurate. There is no easy way to effectively counter organized cavalry, as the game is not made or balanced for the sort of meta-organized gameplay.
2) The flags are utterly useless since you got "player banners". They are strictly for roleplaying purposes.
Jezbelle wrote:We're not here to argue the subtleties of M&G. Only to discuss ways to better LIF.
Would you not agree that the level of organization present in Mount and Gladius could also be a beneficial thing for LIF, too? Let's say organization WAS only "meta" in M&G.. how do we now incorporate it to be a vital part of game mechanics in LIF?
For one thing, let's make shield walls effective against arrow volleys and calvary.
Siegbert wrote:Thokan wrote:This:Siegbert wrote:I would argue they are an effective tactic in Warband, but certainly not for random public games...
1) Shield walls are in fact horrible against cavalry, and doesnt cover arrows from the side either. The events usually limit the use of cavalry for a reason.
Simply having a shield wall, or square formation as is the case in Napoleonic Wars, is not effective against cavalry, just historically accurate. There is no easy way to effectively counter organized cavalry, as the game is not made or balanced for the sort of meta-organized gameplay.
I didn't say shield walls in particular. A well organized infantry mob is impenetrable for cavalry. Every cavalryman would get pierced by a dozen of spears.
Shield walls or are just necessary against enemy archers and I'm not talking of a straight line of men holding shields. That's just dumb and only looks good. The only way to protect the man next to you is when you're standing shield by shield.2) The flags are utterly useless since you got "player banners". They are strictly for roleplaying purposes.
Do we? In LiF? Right now we only have names.
Bobik wrote:I had no time to read all that topic thoroughly, neither I've played that mod.
But I think that our formation system should bring a lot of these formations ideas into life by enforcing it with a game play mechanics. Making a tighter formation shape will force everyone to actually follow and keep that formation if they want to get those bonuses. Tighter formation means some larger shields become more useful at least to cover from missiles and will demand a proper weapons to be used or used accurately.
Also, pikes are designed that way, that you should be able to use them effectively in a 2 rows wall formation, since rear row will still be able to effectively attack through forward row (though pike attacks are designed to be more effective vs cavalry).
We will see how it all will work out, but I think we're the closest ones of those no target games on the current market, that brings at least SOME reward to those players that are trying to keep formation and play in a well organized unit, rather than running around and trying to pick off some individual targets chaotically.
Thokan wrote:Bobik wrote:I think altering the mechanic to be able to increase the formation fields and at the same time increase the number of players required within to give bonuses would be real beneficial
LordWiese wrote:LIF is more like the PW mod than CRPG, or NW.
Jezbelle wrote:So for instance, we stretch it into lines. A commander to each line telling them when to draw, advance, shoot, etc. That is of course considering this is a strong kingdom. 2 lines of pike, 3 of swords, 1 of archers. each with a "line" battle formation.
Krevente wrote:I'm sure ATS will be doing the same since I know they've got the mechanics down as well.