Just gonna say

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Lukepop
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Just gonna say

Post by Lukepop » 11 Jun 2014, 06:55

Been in warband custom battle and honestly. 8 swadian knights easily beat 20+ bandits. So worrying about swarm guys isn't so much of a thing. While I know your average player would be smart enough to beat 8 heavily armoured knights. 8 heavily armoured knights would also be people and quite smart. :pardon:

Most importantly. The average bandit won't be stupid enough to attack 8 heavily armed knights wearing fur, even if he does have 20 men at his back. So the people the Knights are facing would probably be fairly Stupid. :crazy:
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Telakh
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Re: Just gonna say

Post by Telakh » 11 Jun 2014, 07:06

We will see ;-) I have a strong sence that knights will be a cannonfodder in this game just because all classes seem to be well-ballanced.
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Lukepop
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Re: Just gonna say

Post by Lukepop » 11 Jun 2014, 08:45

ok two more things. 1. Footmen/Militia will be the fodder, just by traditional experiences. 2. One Archer with a good bow, Scimitar, scale mail vest over some kind of tunic and a guy with a tunic/tunic and mail, helmet, sword and shield also beat 5 outlaws with the ai Intelligence on it's highest, one of them basically a viking raider.

Continuation on 1. Knights will be wearing tough Armour, be much faster with their horses and have extra length with their lances.

So why on earth do you think knights would be fodder I mean it depends on skill ofc but In terms of stuff like this the game is heavily based in history (as far as I know)
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Link to Tirmani thread:
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Telakh
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Re: Just gonna say

Post by Telakh » 11 Jun 2014, 09:14

Because you do not take skills and stats in to consideration.
LiF combat is more complicated than M&B combat. You should not take it as example.
Any class has it's positive and negative features.
Militia is meant to oppose knights. It is faster on foot, it is armed with pikes and spears, can stop and/or dismount cavalry. Dismounted knight is very slow because of high load and can easily be killed. High value of quality metal armor and weapons, horse armor and horse itself will make death extremly expensive for heavy cavalry comparing to militia for example.
Besides, good shot can cripple your opponent. Light cavalry is faster than heavy cavalry. Mountains, ridges and trees provide perfect cover from a knight and can aid in killing you opponent.
Knights can't participate in siedges from both sides, they can't perfom raids. The only thing they can be good at is a field battle but it mostly depends on the commanders' skills.

That is why I seriously think that knighs will have VERY poor kill/death coefficient and all those who aim to train a knight character will bring a big advatage to their own opponents.
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Siegbert
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Re: Just gonna say

Post by Siegbert » 11 Jun 2014, 09:19

It's all about tactics in the end. Also you have to report from multiplayer experience rather than singleplayer.

When I play Persistent World mod I wouldn't mess with heavy cavalry on my own. If I'm part of a infantry squad in which some people have spears the cavalrymen wouldn't go full charge on us unless we're distracted by fighting other infantrymen.

It's far too risky for them to charge into us and be stopped because of the sheer body masses in front of their horse. As soon as the horse is halted everybody would just start punching and poking at the rider and you wonder how long he can take that...

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Thokan
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Re: Just gonna say

Post by Thokan » 11 Jun 2014, 09:32

There wont be any fodder-classes. Each separate class has its counter. Simple and perfect balance.
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Lukepop
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Re: Just gonna say

Post by Lukepop » 11 Jun 2014, 10:44

I agree. I wasn't saying knights will be invincible I was saying that, just like irl, a squad of knights hitting you with lances pointed is sure Defeat. Polearms are the exception of course, But cavalry with half a brain won't charge into spears. They'll let their archer friends take care of it.

Back to original topic: M&B warband is the closest to LIF combat I know/know of and In custom battle I can test out scenarios like this Relatively easily.

I hope that everyone will find their own role, with Militia Providing support and Stabbing cav, Berserkers In the vanguard and carrying out the heavy fighting, footmen Making up the stock of the battle, Cavalry Providing Devastating Strikes, harassing or running down the enemy and finally, archers, Mowin' em all down ;) .

Edit: how would knights be slow, a sword and chainmail is not that slow. So they could participate in sieges, just dismounted.

I hope that concludes this discussion as it is the best I can do and my argument in full. :beer:

Edit: These were footmen/berserkers style, I have a feeling only military will use militia to a large scale.
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Link to Tirmani thread:
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