Guild claims on trading posts

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RoboSenshi
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Guild claims on trading posts

Post by RoboSenshi » 15 Jun 2014, 06:05

I originally posted this in another topic but I then I realized this board would be a better place for it.


I think Bobik should make a very limited amount of trading posts and they should be claimable by kingdoms and guilds.

That way for players to sell their items to the server they will have to pay some form of tariff to the ruling kingdom. This system would allow kingdoms to make them selves as accessible as possible to attract more trade into their nations and bring in an influx of tax revenue.

This would make guilds actually protect their lands from roaming bandits so trader players will feel safe traveling into their lands to trade with the server. And kingdoms that don't effectively patrol their lands will be avoided by traders and they will lose potential tax revenue.

This system will also make trade pacts actually mean something. So A kingdom without a trading post can sign a trade agreement with another kingdom allowing their citizens to travel to their land and sell their items. And if relations sour and the trade pact is dissolved it could be a provocation for war. I feel a system like this would add some more complex politics to the game.

It may seem a little unfair but hey, Life is Feudal ;)


EDIT

There are also some other options to implement this:

1) Bobik said in the YouTube interview that certain grids have an infrastructure level based on the amount of development and quality of buildings on that grid. The Higher the infrastructure level a grid has, less wild animals will spawn. You could have a system where when a Settlement has reached a certain high infrastructure level with a wide range of different buildings you get the option to spawn one trading post within your city.

2) Another system could be a Guild level/tiers requirement. So when a guild has built the highest level/tier monument they can spawn a trading post within the city.

3) A third option could be a payment in real world currency for the convenience of having a trading post. While I'm not a fan of this option I understand that the dev team still needs to make money to keep the game thriving so this could be another potential revenue stream for them. This option however would kill the political aspect of my Idea for trading posts.

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Thokan
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Re: Guild claims on trading posts

Post by Thokan » 15 Jun 2014, 10:18

Imposing a tariff/tax on entering players seems like an awkward and weird system. Just being able to attract people to your own tradepost should be more than enough of an incentive. More people coming to, and using your tradepost, means more people buying from your tradepost. More trade -> more profit.

There is basically no need to impose an awkward, hindering mechanic.

And there is no need to limit the building of tradeposts. That will come quite naturally. As you say, for instance, the more protection the owner can guarantee, i.e the higher the cultivated area, the more attractive it is.

Theres a big chance that hermits and small villages in the middle of nowhere will, depending on mechanics, just be better off bartering.
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Protunia
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Re: Guild claims on trading posts

Post by Protunia » 15 Jun 2014, 16:12

It wouldnt do anything....people can make them in the non PvP area's and the Central town would rule the day.

As it is if you buy something you have to go to the trading post it is at to pick it up like in eve so this will set up traps and add lots of drama. :)

Making them limited would hurt more than help make PvP. Besides I am sure they will be watched and taken over naturally anyhow.

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RoboSenshi
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Re: Guild claims on trading posts

Post by RoboSenshi » 15 Jun 2014, 16:53

I think you're misunderstanding me a little bit Thokan. By tariffs on trade I mean player-server interactions not player-player trade. The tariffs would be on items sold to the server for gold. The current guild that claims that trading post will get like 10% of the transaction as a tax. Player to player trade can be done freely and without a tax.

Player-server trading will no doubt become the best way to make gold in the game and is essential for initially kicksatarting the world economy. My thinking for this suggestion was the system in which villagers would prepare their goods at home and have to travel to a big city to sell their wares for gold.

Protunia wrote:It wouldnt do anything....people can make them in the non PvP area's and the Central town would rule the day.


That's why I'm not for being able to construct trading posts. They should be limited, perhaps only a hundred spread throughout the map and claimable.

Protunia wrote:Making them limited would hurt more than help make PvP. Besides I am sure they will be watched and taken over naturally anyhow.

This was my thinking as well. Guilds are going to probably take over them anyway so why not make it an official game mechanic.

Actually Another way this can be done is to have 2 different kind of trading post. A player-server tp and a player-player tp. With the player-server ones being small in number and claimable and the player-player tp being construct able. It would achieve the same effect I want and the still keep player-player trading intact and unmolested.

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