Thurgeis wrote:The blocking system seems to be more like in chivalry than in the war of franchises or m&b.
Not really. Because parrying in Chivalry is reduced to a small time frame. In LiF as well as WotR and Warband you can hold your parry/block as long as you want. It's similar in the sense of directing your body towards the incoming block which might or might not be a good idea.
Arrakis09 wrote:Blocking only works with a shield. While in a blocking stance, potential damage from a hit to a shield will not deal any damage to the character. Damage that was dealt in the frontal part of the character will be mitigated
I don't understand. Isn't that contradicting itself? Either blocking leaves your character completely unharmed or the damage will be mitigated.
Or is it: blocking with a shield will leave you unharmed while holding a shield in hand without actively blocking will still hurt, but less than having no shield at all? I don't know why that would be a good idea... shield is no armor.
Arrakis09 wrote:So as you see you can block only with a shield which you didn't have, without it you may only parry
Semantics... I did speak of parrying as well as blocking in my initial post. True, I haven't tested a shield so I can't speak of that (besides in the video I posted the guy in the end has one)
Parrying however should be valid. If done correctly it should leave you 100% unharmed. It should only be more difficult than blocking with a shield.
Elindor wrote:Also, we all know you cant use MB's system cause of server demands and pings.
Where is that written? What is so special about Warband's blocking/parrying system anyway? If anything it's even simpler than having to calculate the correct angle of an incoming blow and the damage it will deal vs just matching the direction of the attack with the direction of the parry. Seems to be a no brainer for me.
Besides: directional parry is kinda what Mortal Online has done so it's not exactly new to MMOs.
Elindor wrote:> If the block is successful, then it blocks ALL incoming damage from that swing, but gives the blocker a tiny delay timer from absorbing the blow (MB has this). The heavier the attackers weapon is compared to the defenders, the more the delay (again, MB has this).
Yes, I like this about M&B as well.
Elindor wrote:> -- IF -- you do a "perfect parry", which means aiming at the incoming attack and doing it at the right instant, then you get a "chamber" or "riposte" which is like mentioned, a fast return attack.
** But one should be able to hold a parry up and have it be effective ** (although parrying should decrease movement speed while holding a parry, same as shield blocking)
I don't know about that. Mortal Online has it but it feels a bit random to me. I haven't dived into MO's combat system in depth so I better not judge any tiny bit of it.
Elindor wrote:> I would also propose that if the attacker's weapon is heavier enough than the defenders, and their strength, etc is enough to overwhelm the defenders, that a successful parry should partially fail and only mitigate some damage.
Isn't that also in M&B? I think if you try to parry a hammer with a dagger you will get down nontheless.
Drakes821 wrote:I don't however feel like pre-alpha footage (on a very unstable server) of two players ,who lack both in game skill and player skill, fighting each other naked is anything to have concern over. The devs have a system ready to be implemented and critiquing it before it's in doesn't serve any purpose.
Right. I'm not judging the footage (I'm actually the other guy in the video so I'm talking from first hand experience). I'm judging my former experience with other sword&shield games.
There is a reason Mount&Blade is as popular as it is, because combat actually works for once. Can't say that for many games of its kind (Chivalry maybe, but that's a whole other story)
Proximo wrote:There's no point in talking about specifics of a system we haven't seen yet. Pre-alpha footage doesn't count for much and I for one am interested in seeing the combos they keep mentioning. I also know that I've played games containing action skill like in wotr or wotv which totally ruined the game for me.
Combos maybe fun but I think it's far more important to get the basic stuff like slash and parry/block right. There is no point in adding stuff on top of an ill working system. It will only end in a spam fest like so many MMOs.