Moonpoppy wrote:It's a PvP-RP type game. How do you intend to keep PvP'ers... PvPing without some sort of goal/achievement?
role play-fight for your kingdom to conquer as much land as possible
and force whole server to bow to you, your companions and your leader
and then you have to fight rebelling forces hiding in forests,being supported by peasants that have too high taxes
Moonpoppy wrote:In my eyes, the map is to large to become a huge arena. Not to mention that saftey of ones castle/village?
I wouldn't want LiF to turn into another Crafting game MMO...
End-game PvP goals/achievements are certainly needed, even if it is just a K/D ratio or ranking board.
if we talk about medieval, we talk about huge battles for territory,
not about death match in Chivalry:MW
some people don´t realize but this game is not called counter strike
its called Life is FEUDAL
FEUDAL
http://en.wikipedia.org/wiki/Feudalism