Nguyenlamlll wrote:Medieval people lived with mysteries and myths. Hope there will be some fearful beasts in the darkest places of the forest.
Thokan wrote:There was a secondary goal to have AI trash mobs in caves as sort of an obstacle for mining, but I think that was abandoned.
Bobik wrote:Thokan wrote:There was a secondary goal to have AI trash mobs in caves as sort of an obstacle for mining, but I think that was abandoned.
Not really, just will do that later during development.
Seeker wrote:Hi Bobik, since u are on the topic would u be able to answer another question. I watched few videos and it seems like the players were not able to queue up actions. Considering the nature of the game its pretty essential.
Also would it take as long to craft something as it takes in Wurm?
Seeker wrote:You know when character is looking for herbs or whatever and he fails. U have to click again and find the same icon again(scrolling through 10 icons). It seems a bit frustrating if one has to do in 100 times.
hopefully that makes sense.
Glad about the balance between taking way to long and instant gratification. Looking forward to supporting the game and testing it out.
Thokan wrote:Seeker wrote:You know when character is looking for herbs or whatever and he fails. U have to click again and find the same icon again(scrolling through 10 icons). It seems a bit frustrating if one has to do in 100 times.
hopefully that makes sense.
Glad about the balance between taking way to long and instant gratification. Looking forward to supporting the game and testing it out.
You can make an option default, and just press E to perform that default action.