WestArcher wrote:I agree with you on alignment.
Really needs to have the skill drop removed and a reworks to make alignment do something else that's interesting/important and have that penalized on death instead (alignment insurance?)
and as far as town claim protection goes I think it does need some protection but toned down some.
Ability to damage structures on Town TO HALF during JH and maybe able to loot non-moveables once the durability on the structure is at half could possibly be a good compromise. iunno
Sunleader wrote:To Remove the Alignment Penalties and allow Killing everyone everywhere without Consequences.
Sunleader wrote:To Remove Green Servers and only have PvP Servers.
Sunleader wrote:1.
Guys. Fun Fact for you.
Players Play to have Fun.
If they dont have Fun. They simply Stop Playing after a short time.
If Players that dont want to do PvP are Forced onto a PvP Server the only thing you get is that the Players will all Leave the Game and you will be there with even less Enemies for PvP than before because they also take along their PvPing Friends
Sunleader wrote:and the remaining PvP Players end up forced to take over the PvE Grind that they did before thus having less time to go Fighting.
Sunleader wrote:2.
Guys Seriously.
The Death of any PvP Game is to have Unrestricted PvP and Unrestricted Destruction of Assets.
Games like these are NEVER FAIR. So if there is no Game Mechanics that Limit Destruction and Killing of others. This Results in a Simple and Typical Only the Strongest Survives Challenge.
Meaning that the Game will very Soon end up with just 2 or 3 Guilds on the Entire Server because everyone else just Quit in Frustration as they never even get Big enough to stand the Slightest Chance against these few Established Powers.
And especially New Players that might do PvP are Killed and Bashed out of the Game when there is no Proper Restrictions.
Because if I get Killed 3 or 4 times for no Reason before I can even Fight back.
Then Yeah guess what. I.ll Say Screw this Crab I am out.
And you got one less Player again. And again. And again.
No PvP Restrictions are like Unrestricted Fishing.
The Industry will just Empty the Ocean in no Time till there is nothing left.
The Less Restrictions are on PvP. The Faster PvP will completely Die because people that are not completely Hardcore PvP Maniacs just leave Frustrated.
And Hardcore PvP maniacs are an Insanely Small Minority in Gaming which has 1000 Games to choose from many of which provide far better Combat Systems and Mechanics.
Sunleader wrote:Seriously Guys.
Stop constantly demanding that other Players are Forced to become PvP Content for you.
The Players which will tolerate PvP are doing so by themselves if they just get Incentives Offered.
The Players which want to do actively want to do PvP will learn PvP and be Joining the Fray when they are Ready to do so.
And The Guys which dont want to do PvP.
WILL NOT DO PVP NO MATTER HOW MUCH YOU TRY TO FORCE THEM.
BECAUSE IF YOU FORCE THEM THEY WILL LEAVE THIS GAME ENTIRELY AND THEN YOU GOT EVEN LESS PVP.
Sunleader wrote:In case you Guys didnt notice.
But when this Game Started there as Thousands of Players.
And they all Build up Stuff.
And Guess what.
Almost 100% of the Guilds and Players which left their Claim just once to whatever reason immediately Quit the Game.
Thanks to that we now got not even 1000 Players Average Online.
Sunleader wrote:After them Implementing Green Servers the Player Population Finally came back up because Guilds dont need to Worry about their Claim being Destroyed anymore and thus actually started Building stuff again.
Sunleader wrote:Small Hint.
Right now in this Moment.
We got 850 Players Online on EU Servers.
300 are on Red Server and 540 on Green Servers.
(10 being on Newbe Island)
Take a Guess why more People Play on Green Servers than on Red Servers.
I.ll give you a tip.
Its not because they want to be able to Destroy Claims or go around RPKing without Alignment Penalty.
Because thats the Abilities you got on Red Servers.
Monco wrote:Sunleader wrote:To Remove the Alignment Penalties and allow Killing everyone everywhere without Consequences.
If you genuinely believe that the alignment system is there to protect newbies, or players who are not interested in PvP then you are a fool.
The alignment system is just a "fraud" to enforce players to buy insurance or the subscription (which gives an insurance too), it's a way to make money.
Especially as a new player the alignment system hurts you more then it helps you because if you get killed the skill loss is quite bad given the fact that you start with 0 alignment. If you're a player who is not interested in PvP then there's a high chance you will be interested in the crafting aspect of the game and it's very likely that you'd have very high skills in your crafting tree, and what annoys you most when you die? The skill loss because it would require a big amount of time to level up your skills again.
The alignment system is an obstacle to the game and the gameplay, even devs said it doesn't make the game comfortable, take what Elizabeth (Laskin) said for exemple for the Iriy event:
"Each registered participant will receive Death Insurance from the Life is Feudal team for a comfortable gameplay during the event from the Life is Feudal team."
It's the good old "we put an obstacle in the game and offer you a way to overcome it for real money", it's just a way to make money.
Now i'm not saying they shouldn't be making money, but i really feel like they should find other ways of doing it, ways which would hurt the game less and would feel less "greedy".Sunleader wrote:To Remove Green Servers and only have PvP Servers.
We were promised 1 server for EU and 1 server for NA, it's ovious that people are mad when the population is so split.
The map was originally designed for 10000 players and now we have way too many servers which can't even reach 600-700 players most of the time, that's bad and really hurts the game for a completely PLAYER DRIVEN sandbox, the lesser the players the lesser the content and possibilities of gameplay.
The option of opening new servers was probably taken in a rush while realizing that their servers could handle only around 3.5k players before starting to lag massively (pop was around 3.5-4.5k back then in EU) but they didn't consider the fact that people would have left anyways with time and they opened too many leading to what we have now, a bunch of empty servers, best option would be a merge and keeping 1 Red and 1 Green server per region (eu/na).Sunleader wrote:1.
Guys. Fun Fact for you.
Players Play to have Fun.
If they dont have Fun. They simply Stop Playing after a short time.
If Players that dont want to do PvP are Forced onto a PvP Server the only thing you get is that the Players will all Leave the Game and you will be there with even less Enemies for PvP than before because they also take along their PvPing Friends
You say players play to have fun and that is true, while "PvE" (more like crafting and building because there is no real PvE in the game apart from hunting) players have fun in crafting, building and maybe trading, PvP players have fun in fighting, so literally the same can be said for PvP players, if they feel like the game is too limited and too protective they will stop playing.
You will lose players one way or the other there is no way you can cater and make happy both types of players at the same time and on the same environment.
Also the game doesn't offer ANY PvE endgame, you cannot deny the fact that PvP is the real endgame of Life is Feudal at least at his current state. The only "PvEish" type of endgame which i am able to imagine would be trading, and that would be way more incentivated if the game economy would work properly.Sunleader wrote:and the remaining PvP Players end up forced to take over the PvE Grind that they did before thus having less time to go Fighting.
You are assuming that all PvP players don't take part in "the PvE Grind", that statement is also actually incorrect since only few established guilds can afford to have people only taking part in the PvP aspect of the game while not helping with "PvE Tasks", but I don't disagree that doing PvE takes away potential PvP time.Sunleader wrote:2.
Guys Seriously.
The Death of any PvP Game is to have Unrestricted PvP and Unrestricted Destruction of Assets.
Games like these are NEVER FAIR. So if there is no Game Mechanics that Limit Destruction and Killing of others. This Results in a Simple and Typical Only the Strongest Survives Challenge.
Meaning that the Game will very Soon end up with just 2 or 3 Guilds on the Entire Server because everyone else just Quit in Frustration as they never even get Big enough to stand the Slightest Chance against these few Established Powers.
And especially New Players that might do PvP are Killed and Bashed out of the Game when there is no Proper Restrictions.
Because if I get Killed 3 or 4 times for no Reason before I can even Fight back.
Then Yeah guess what. I.ll Say Screw this Crab I am out.
And you got one less Player again. And again. And again.
No PvP Restrictions are like Unrestricted Fishing.
The Industry will just Empty the Ocean in no Time till there is nothing left.
The Less Restrictions are on PvP. The Faster PvP will completely Die because people that are not completely Hardcore PvP Maniacs just leave Frustrated.
And Hardcore PvP maniacs are an Insanely Small Minority in Gaming which has 1000 Games to choose from many of which provide far better Combat Systems and Mechanics.
Bobik basically shared your same point of view with his "Sheep and Wolf Theory".
In short words basically he believes that Wolves would "eat or scare away" all sheeps causing a massive population drop and bringing the game from a MMO to a MO with only "the strongest" still able to play and "survive".
That's why he decided to fill his game with excessive layers of protection for players, but in the end that only backfired because it ended up limiting the sandbox experience too much, and limiting potential content aswell.
His game had a massive population drop anywyas and that is not due to his "sheep and wolf" theory but instead to big core issues that the game has, Lag and stability, non working economy, horrible newbie game experience and general lack of content just to name a few.
As an hardcore PvPer i would personally like unrestricted PvP, but IF there has to be some kind of protection to "keep the game alive" that has to be minimal to prevent the exploit of protection.Sunleader wrote:Seriously Guys.
Stop constantly demanding that other Players are Forced to become PvP Content for you.
The Players which will tolerate PvP are doing so by themselves if they just get Incentives Offered.
The Players which want to do actively want to do PvP will learn PvP and be Joining the Fray when they are Ready to do so.
And The Guys which dont want to do PvP.
WILL NOT DO PVP NO MATTER HOW MUCH YOU TRY TO FORCE THEM.
BECAUSE IF YOU FORCE THEM THEY WILL LEAVE THIS GAME ENTIRELY AND THEN YOU GOT EVEN LESS PVP.
Consensual PvP is way different then "unexpected PvP" and it's more close to a certain way to a RPPVP experience then a pure PvP one.
You will ALWAYS have non consensual PvP, if the PvP would be purely consensual you would see very few people interested in it.
Anyways what you're stating above literally makes no sense because it goes against the general concept of the game.
The resources are many but they are still limited so one way or another it's going to be very likely that players would have to compete for some kind of resource whether they like it or not.
So one way or another it's very likely that some people will always be forced in a PvP situation whether they enjoy it or not.
Hodo wrote:So let me get this straight.
You are suggesting that they make death penalties harsher? And increase the protection on town claims?
Because that wont work either. When they removed the ability for real open world combat they pretty much drove off 80% of the player population at that moment. And dont say they didnt, because you can look at the population numbers and see exactly when they nerfed bark box ladders and other such ways of attacking over walls.
As for reducing the number of servers down, well that is a good idea, IF they ever fixed the server stability issues with the number of players. Now they dont have 1/5th the players they had at launch let alone 2 months after launch. And the servers are nowhere near as stressed. Honestly if they just made each server continent different with different resources there would be enough reason for people to head to some servers and live there. Instead of having what, 6 different versions of the SAME map.
Sure the resources are mixed up a bit on them... like Iron maybe in a different spot than on the other maps.. but that isnt a big deal. When you talk about different resources I mean like. High quality iron only being found on the Red server. Or something like that.
And forcing players in a game DOES work. CCP has done it for 15+ years now. They FORCE players into PVP by putting any real money making opportunists out in Null and Low sec. They have VERY defined choke points that are camped constantly. And they also force players to interact with OTHER players to get their economy working.
LiF -MMO does none of those things.
The only thing it does is improve on the environment system that Wurm Online started YEARS ago.
Agathius wrote:...
Agathius wrote:Yeah, nobody wants to do pvp. Am sure 'nobody' includes you and the voices in your head, but certainly not 80% of the populace
Agathius wrote:'You have not argued against me' He says
Take a look at his 'arguements'
1.
Get a Tinfoil Head if you want.
But spare us the conspiracy theories.
The Insurance is a joke if you run bad alignment...
2.
10k Players...
HahahahahahahahahajahahahahahahahahahajahahajJa
That small world could never handle 10k players.
3.
Again with the narrowminded idiocy that only combat is content...
I wonder why Sim City was so succesful....
4.
Its fun how you claim that i am wrong just to then prove me right....
5.
Its not a theory.
Its a proven fact tested in several other games.
And pls spare me the obvious lies.
This game has extremely limited protection.
Only safe thing that is hard to destroy is Town Claims because they require longterm sieges.
Everything else can be destroyed within a week.
On Red Servers even faster....
6.
Unexpected PvP when taking a Risk to gain something.
And Forced PvP becausr your always at risk is a massive difference.
The First is a thrilling challenge.
The second a frustrating experience....
Yours is the second case.
7.
I am merely stating the factual content for which PvE Players play this game.
You not getting that cuz to you the only content is combat is owed to your own narrowmindedness.
8.
The Steamcharts prove me right.
In July shen the Update h7t we gained users.
Just some lines of disrespect, misinformation and Carebearing to it's top. 'Arguements' guy says. 'Fake news' say i <3