The purpose is to put vanilla Minecraft to shame.
If you need more of a reason to play than enjoying the experience of creating your own world by yourself or with your friends, then LiF:YO will probably not be your flavor of game.
Though I'm not opposed to some sort of Mod API or other functionality, you need to be able to enjoy the base game itself before any number of mods or extra features will improve anything for you.
I agree, you should be able to enjoy the game yourself, but
would you spend additional money on renting a server with the current LiF:YO setup? I certainly wouldn't because growth would be very limited and my time would practically be
wasted. In order for LiF:YO to be of any success, it will have to contain SOME features of the game. Otherwise you might as well not include it and instead allow players to just play single-player without an additional purchase.
Matheuz wrote:In LiF:YO you can battle.. but no siege. nobody saied you can't fight against your friends.
And for what you need to create Guilds when you play with your friends? or Claim a Land?
Perhaps the reason I think more features should be added is:
- The concept of the game is fantastic and
- Perhaps I don't want to participate in a 10,000 player world.
- Instead, I want to pay money so I can enjoy the game with my own friends and create a sort-of smaller, personalized community.
Claiming Land? Well Why would you not need to claim land? If players are joining your server and participating, their progress should be saved.
Reason for this post?- I am a college student, I usually take 15-18 credit hours at any given semester. I would be blown-away in combat and essentially rendered useless on a 10,000 player server that requires high levels of activity.
+ My point - If I were able to create a semi-functioning version of the game as an alternative, where just myself and my friends could play, I would (as would they) rather have that instead. I know for a fact, that many people (millions of college students) do not actively play MMORPG's because they are so time consuming (compared to FPS and regular Sandbox games.) It would be another alternative to generate revenue and not lose a potential player-base.