Visible sacks/bags

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Getherer
Alpha Tester
 
Posts: 36
Joined: 08 Sep 2014, 04:00
Location: UK

Visible sacks/bags

Post by Getherer » 15 Sep 2014, 16:44

Hey guys, I know this is an early stage atm and there are a lot of glitches and other things to focus atm, but I strongly feel that it is needed to add visible sacks and travel bags worn by players. It would be cool to have a waist sack for coins/whatever and backpack or back bag/sack for items, also when overburdened, disallow use of weapons(or slow em down), significantly slow the person down and make person visible as if he is walking with a bag on a stick, so one hand is busy and gotta drop stuff in order to defend?

Of course those are rough ideas, but I still stick with visible inventory objects.
"I was born original; thy shall not die a copy"


Kern
Alpha Tester
 
Posts: 35
Joined: 02 Aug 2014, 19:47

Re: Visible sacks/bags

Post by Kern » 17 Sep 2014, 08:47

+1 :) ! Maybe not a priority at all, but that will kill this feeling of "cloud inventory" X).


Getherer
Alpha Tester
 
Posts: 36
Joined: 08 Sep 2014, 04:00
Location: UK

Re: Visible sacks/bags

Post by Getherer » 17 Sep 2014, 10:44

Kern wrote:+1 :) ! Maybe not a priority at all, but that will kill this feeling of "cloud inventory" X).



Yep true, cosmetics are also important, especially for Role play!
"I was born original; thy shall not die a copy"

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