[Edit] Oh, just to be precise, I'm talking about the dedicated server.
We had the same issue for whoever was hosting the server, but were able to get that person on by modifying this file in their game directory: Steam\SteamApps\common\Life is Feudal Your Own\scripts\client\serverConnection.cs
First modification in the initConnection function (starts somewhere near line 12):
It looked liked this:
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function initConnection()
{
hack($JoinGameAddress);
and now like this:
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function initConnection()
{
hack($JoinGameAddress);
$JoinGameAddress = "127.0.0.1:28000";
Where 127.0.0.1 is the IP of the server (127.0.0.1 stands for "localhost" in this case) and 28000 is the port used by the server.
Second modification in the connect function (starts somewhere near line 552):
Here you have to comment this line:
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ServerConnection.connect(%server);
which means changing it into this
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//ServerConnection.connect(%server);
and then add a new line below it:
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ServerConnection.connect("127.0.0.1:28000");
(same IP and port as above)
Then join any non-passworded and non-full server and you're redirected to your own server.
Please be aware that meddling with the game scripts like this might or might not cause unexpected issues...