Prospecting

Have a suggestion or an idea for Life is Feudal: MMO ? Post it here!

Reese
Alpha Tester
 
Posts: 109
Joined: 19 Jun 2014, 21:01
Location: SC, USA

Prospecting

Post by Reese » 25 Sep 2014, 20:40

Would like to see the distance you selected to prospect in the system response when its finished.

EX: You have detected traces of ore(25).
or You have detected traces of ore at 25.


KilonKasio
 
Posts: 30
Joined: 23 Sep 2014, 00:21

Re: Prospecting

Post by KilonKasio » 25 Sep 2014, 21:34

Adding to this suggestion:

What about adding a direction of probing? So instead of detecting ore within the radius (which could be huge) you can detect it and find it a bit easier. Plus this seems more realistic as a probe means like poking thru the ground to find something. Don't think theres any kind of multi-directional prober in the 1500's


Jjmc00
 
Posts: 22
Joined: 20 Feb 2014, 18:37

Re: Prospecting

Post by Jjmc00 » 26 Sep 2014, 02:48

I like how it is atm, it's hard to find ore, that's important, it makes it rare and it requires some deductive reasons. Finding our iron ore supply was one of the most fulfilling things I did so far

Return to Suggestions and Ideas

cron