General object placement

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Normal69
 
Posts: 1
Joined: 25 Sep 2014, 13:24

General object placement

Post by Normal69 » 25 Sep 2014, 13:29

Howdy?

I saw in the videos you place objects by buttons specifying rotations along x-y-z axises.

It would be less complicated if you would use a more realistic, and easy way:
Place one end, then place the other end, then rotate freely, then set it down.

So in the case of a log, place one end, and then the other, like in real life, skipping the next phases - in the case of a window, door (if you have such more complicated objects) you can fine tune it.

Faster and simpler, I think. :Yahoo!:


Zelif
 
Posts: 3
Joined: 22 Sep 2014, 18:15

Re: General object placement

Post by Zelif » 30 Sep 2014, 20:45

Free rotation on the other 2 axis would be great. Even if you only allow the added X Y rotation on logs. Would be able to create custom buildings a lot nicer :D

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