Rarp wrote:Hence why I said for some items that's the case, but for most it is not.
I believe the idea is that quality will affect everything when the MMO is released.
This is a safe bet since it is a stat that has been included and currently being tracked, it's likely it is just too early for it to be properly applied to everything so far.
In my opinion, ideally the dedicated production buildings will add a bonus based on their own quality, so something like a player at max stats/skill only using 100 ql handheld tools output caps at say 90ql. Using the dedicated shop adds 1ql per 10ql of the shop.
An added bonus in this format is adjusting the building's bonus based on tier (using smelting for example), output bonus for a forge could be +1ql per 30ql of the forge, +1 ql per 20ql for forge+Anvil, +1ql per 10ql for smithy building.
This creates a demand for all tiers of buildings, those who can build them, and keeps those without direct access to the higher tier buildings competitive, but not at the top of the heap without a lot of luck/work.
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