Did a bit of searching and didn't really see anything related to what i was looking for. most of it was basically asking to increase the rate and stuff, but i was thinking something else.
Plant Fiber can be tiresome thing to harvest by bashing your paws against the ground.
I was thinking that you could harvest the seeds for this plant that has high amounts needed for many things. but is nearly as boring to harvest as are herbs.
lvl 0 - 30 chance of seed being found. 1 in 50 tries.
lvl 30 -60 1 in 25 chance of finding a seed
lvl 60 -90 1 in 10 chance of finding a seed
It could be added to the farming tree and be part of the basic starting set.
Could also be done for Herbs. but use the random factor of what the plant is when you harvest it. to keep down on coding.
This could help with people who find harvesting said items extremely tedious and boring. More so because we farm these today and in feudal times.
Finding seeds for herbs could work the same way as finding seeds for plant fiber.
Thank you
P.S.
A Friend added this to the idea list.
When harvesting crops, you can get plant fibers as a side harvest.