Funny fact. We recently learned that one of our newest members was not aware that the starting NPC city was actually built using the same gameplay mechanics that every player can use to build the exact same city. And in theory every player can build the same city using in game mechanics only.
So the question is:
Did you know that about the ingame mechanics before reading that post?
P.S. We're talking about central NPC city that you have seen in multiple screenshots, vids or yourself:
Guess I didn't know. I thought you took the assets which are available for every player but set them via editor rather than ingame. I guess the difference is not that great either.
sometime later - yes. But so far we have only these two styles: western European (Fachwerk) and wooden (logs). We have plans for oriental/adobe architecture, but sometime later.
Yea I figured all the buildings were ingame creations and I love the fact that you can go into every single building and your going to be able to place objects and make these places into your home.
I'm greatly looking forward to the creativity and uniqueness of every town, city and hamlet players build.
You will be able to rent a house in central city, rent a claim in Central City's domain (safe claim) and still have a personal claim out in the wilderness
Note the house in central city and the safe claim around it are both rented for real money, so in effect a subscription if you choose to go that path.
You just have to remember risk vs reward, there are little to no resources around central city, so you will either need to venture into the wild to get them or pay someone for them.
yes and no. I know that the models of houses and walls are the same players that they will use for their city, but I believed that you had used internal codes and not spown by GM.
I doubt it fits, but had never measured really. Might be that central castle area (with 10 meters walls perimeter) perfectly fits into town claim area. In any case, players will still be able to create such town, unless other players will stop them
SerethiX wrote:You had a text in the trailer stating that it was build using ingame mechanics
You can build where ever you want but if you build on unclaimed area buildings will break faster and you need to repair them more often. So technically bobik didn't lie about building it with game mechanics (we are speaking about mmo with planned features of course)
I see that there are crafting stations in the city. Will these be public or do we need to rent them as well? I think free high quality crafting stations will help making the city a trade hub.