Tymefor wrote:to many hybrid weapon and armor combos imo. It makes it VERY hard to balance out pvp later. I feel we will find that if we want balanced play we have to sacrifice the ability to choose every armor type if we choose a particular weapon type.
I understand completely. But how to solve this? I feel like the original skill tree didn't solve this. Maybe cap the armor skills to a certain amount? Or give them their own skill cap. This will be determined by server then.
And on a side note every skill page should have its own skillcap not a shared one.
And of course certain weapons could be altered to do less damage/be slower in certain armors. A certain multiplyer as with food. Depending on the armour and its quality. Leaving durability out of the picture because something will only break when it his 0.
Example with plate u cant use bows. And xbows will be so much slower then how they would be when using padded or leather.
Normal swords will also be significant amount slower in plate when using it chainmail. Even though plate armors are very maneuverable they can still be quite heavy and tiresome.
This will make the player having to really chose between armors.
The main reason I made this was because u can learn using any weapon without knowing how to wear armor. And specifically to get tailoring earlier available. So the more primitive armors can actually be made earlier instead of later on when everyone is running around in their full plate and you are standing there in your light leather.