by
DichBach
» 11 Nov 2014, 21:21
Skyrim has a simple ordinal scale for weapon/item quality, i.e., "Terrible; Bad; Average; Good; Great; Legendary" or whatever.
This game has a full fledged ratio scale (well, interval scale anyway), i.e., "1, 2, 3, 4, 5 . . . . 98, 99, 100."
The value of a crafted item is a result of the characters skill, the tools or structures used to craft (e.g., a Blacksmith shop adds a bonus +20% or something like that), as well as the quality of the items used to make the crafted item . . . use a "1" quality branch, grass fiber(s), and apple to make a snare and no matter how high your hunting skill, the final snare's value will be lowish.
So in sum, and no offense to OP, but the game's system is better than Skyrims by a long shot, and indeed, better than most game crafting systems I'm aware of. We shall see how the "Weapon Maintenance" system works, but for now, it seems quite clear the developers have a quite exquisite and refined vision for how crafting and technology should and will work in the complete game.