All it would be is a lockable door/gate on the outside of a mine. It could also block mining within a certain area so no one could just mine around it easily. In one of the loading pictures there is an example, all it needs is an actual door.
Phantom329 wrote:I agree with those points but since the claim system in place is temporary, there might be a way to overpower the mine cap and claim it for yourself.
Fluffypinkbunny wrote:even if the monuments so cover the ore, there is no protection under ground.
442. What prevents a player from walking into another faction's mine and mining it himself? If there is a wall built near the entrance, that still does not prevent him. The player can simply walk around it up the mountain, or dig near it, and probably still take the same ore without penalty. Of course, someone could PK him, but they might not want to lose alignment. So how do you defend your resources (trees, mines, animals) without losing alignment?
442 Once claim system will be implemented, guild TOWN claim will prevent to do most of the actions, so trees can not be cut, animals in barns can not be butchered or taken etc. As about mine, there are no owners underground. If you had extracted an ore and placed it in your warehouse - then it is yours. Otherwise it is FFA. But you can effectively close your mine entrance with a walls perimeter, so it will be hard for them to extract it. And if that mine is deep in your guild claim territory, they will need to build a looooong tunnel to snatch it. Yet it is all possible. Claims are working only on a surface, underground is a no mans territory without any claims.