More Auto-Craft

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Wesleybruno7
 
Posts: 6
Joined: 09 Nov 2014, 22:04

More Auto-Craft

Post by Wesleybruno7 » 17 Nov 2014, 17:27

Hello, I just started the game (I'm about 22hrs) but have already identified a few things that could be better in the game.

Some activities do not have the auto-craft, could be included in the auto-craft basic tasks like "collecting branches or other item taken from trees", "fish", get ready coal (pull out), catch the grass fiber.

The idea would be to include the auto-craft function in simple tasks that a character is repeated several times, thus improving the playability of the game.


Wesleybruno7
 
Posts: 6
Joined: 09 Nov 2014, 22:04

Re: More Auto-Craft

Post by Wesleybruno7 » 17 Nov 2014, 17:36

Another nice suggestion would be to have a kind of wheelbarrow (cart) to carry items, so we could put the items we are collecting (ore, apples, stones, wood) and load everything easier, fast and in large quantities (this tool increase the capacity of the character and would make the transportation of large quantities items).


Orsus
 
Posts: 255
Joined: 29 Oct 2014, 06:38

Re: More Auto-Craft

Post by Orsus » 17 Nov 2014, 23:09

Some of those are currently in the game.

http://lifeisfeudal.gamepedia.com/Wheelbarrow

http://lifeisfeudal.gamepedia.com/Trader_cart

http://lifeisfeudal.gamepedia.com/Cart

Unfortunately due to, this being still in Alpha they do not completely work so far.
It does not matter who is the strongest fighter, just the last one standing.


Wesleybruno7
 
Posts: 6
Joined: 09 Nov 2014, 22:04

Re: More Auto-Craft

Post by Wesleybruno7 » 21 Nov 2014, 11:11

thanks for the info
and sorry for the lack of knowledge I will try to research more and know better the game

Thanks again

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