Designated containers

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Falcion
True Believer
 
Posts: 124
Joined: 01 Nov 2014, 19:15

Designated containers

Post by Falcion » 21 Nov 2014, 12:14

Maybe the topic was already discussed someplace but I might have missed it.
I know we have already some containers in game and they work propetly.
But in later development it would be nice to have some containers designated for specific items/resources.

Like a wood pile where we could store only billets.
Wheat barrel where we could store quite a bit of wheat.
Basket for iron where we could place a lot of iron ingnotss/bars/lumps.

The main idea would be to store more of a specific resource type that we need in a specific place than we would in a chest or barrel that is not preapered for this resource specificly.

Also still after the last patch the amount of "weight" the containers might hold compared to the amount players can hold looks unipressive.


BartusPL
Alpha Tester
 
Posts: 81
Joined: 15 Dec 2013, 19:57
Location: Poland

Re: Designated containers

Post by BartusPL » 22 Nov 2014, 11:19

See this:
http://lifeisfeudal.com/forum/our-inventory-bag-s-cart-s-etc-t575/
There some sugestion.

For Me personally inventoy shold be smaller, and if You want taking something like herb's or wood then you need some bag or backpack.

About "simple storage" for materiall's.
Now when We dont have 10 000 capacity bag's, We have problem's with semifinished items like hardwood billet or board.

In Roma Victor(dead game similar in mechanic to LiF), this problem was solved, They add storage bultings like pile of wood.

So, We need there to "build" that simple storage,
Pile of wood, from construction material preparation, to put them all wooden semifinished items.
Some containers from plant fiber like simple basket or bag.

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