Coke and Lye vs. Flux

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Smallnmad
 
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Joined: 21 Nov 2014, 05:03

Coke and Lye vs. Flux

Post by Smallnmad » 21 Nov 2014, 05:35

So the game has Flux in place of Coke and Lye.
There is the argument that making lye and coke would devalue herbalism but once potions work they will be needed and it can be added to herbalist any way if not alchemist.

Now what is coke and how could you make it in game. Coke is what was used to get the temps required to purify iron into steel. It is made by working coal(could be charcoal in game) into blocks smoking it then compressing into harder blocks then being used as fuel. Add it as a recipe that an alchemist or herbalist can use at a work bench or carpentry shop to take charcoal and make coke bars and have that replace flux in steel smelting. It would be more accurate.

Lye is used for making soda lime glass (the glass in the game) also it is used for plaster and mortar. for making glass it would just be added at a 1 to 10 ratio to sand when making glass as a side effect you would have to make 5 glass at a time. As for plaster and mortar it would strait replace the flux as it is. How to make it could be done by placing meat into tanning tubs to render the fat and gain lye. Again to keep herbalists useful have them make it.

Flux is not used in anything that the game uses it for and fundamentally irritating. why not use things that were used in a time relative to the game setting.

Also in voice chat coke and/or lye will not be confused for Flax.

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Tymefor
 
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Re: Coke and Lye vs. Flux

Post by Tymefor » 21 Nov 2014, 06:17

plus it would #coloryoursummer


Smallnmad
 
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Re: Coke and Lye vs. Flux

Post by Smallnmad » 23 Nov 2014, 00:58

I think you are thinking of another kind of coke... not the coke invented to brew beer better and make sweeter meads. it took a short time for people to figure out it made better metal a harder iron aka steel.


Willbonney
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Re: Coke and Lye vs. Flux

Post by Willbonney » 23 Nov 2014, 19:21

Smallnmad wrote:
Lye is used for making soda lime glass (the glass in the game) also it is used for plaster and mortar. for making glass it would just be added at a 1 to 10 ratio to sand when making glass as a side effect you would have to make 5 glass at a time. As for plaster and mortar it would strait replace the flux as it is. How to make it could be done by placing meat into tanning tubs to render the fat and gain lye. Again to keep herbalists useful have them make it.


I think it would make more sense that when you Tan hide in a Tanning Tub, you not only get the leather, but also Lye. Say 1 for Hare Fur (and other future small animals) and 2 for Medium Hides.

Could also be that when you slaughter or skin animals, you get a certain amount of Lard and/or "Fat." This then being able to be added to Tanning Tubs to produce Lye. I would say 1 Lard per chicken or hare (small animals)l, 5 Lard for skinning wolves (medium animals) and 20 Lard for Moose (large animals).

Say a 5 Lard for 1 Lye ratio when using in a Tanning Tub, requiring 2 water as well.

And this should all be apart of "Animal Lore" skill, as it is a form of processing materials gained straight from animals.


AliroThan
 
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Joined: 27 Oct 2014, 17:34

Re: Coke and Lye vs. Flux

Post by AliroThan » 27 Nov 2014, 19:57

This sounds like a great idea, and they can let flux be used to refine the quality of the different metals/ores. Flux would remain in high demand, and you would have the new processes of making coke and lye to add more to the game. Very nice! :good:


Jairone
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Re: Coke and Lye vs. Flux

Post by Jairone » 29 Nov 2014, 23:01

Where coke is a fuel, it is also usable as a flux.

Flux in terms of metallurgy is a material used to help slag and other waste products flow more easily, so that you end up with a pure metal.

The odd thing with having flux come from herbalism is that the sources of flux in the real world are inorganic. They include charcoal based things like coke, as well as lime (from limestone, obviously!,) potash (obtained from lye,) and carbonate of soda (soda ash.)

I do like the idea of altering the what and how of flux, and replacing the current flux with something more herbalism related. Maybe we could get it turned into Finishing Oil, which would then be used to treat wood prior to building (as untreated wood in all honesty tends to rot much faster.) This would retain a use for the current spaces on the herb, still involve it in processing for building, and make more sense (note, as the rate of obtaining these would make this a huge grind right now, I would like to see a formula where 1 oil goes with 24 parts water to make 25 'Finish' which is used at a rate of 1 per 10 weight on wood, so 1 for a billet, 2 for a board, and 8 for a building log.)

Any thoughts on all that?

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