Shynx wrote:i may not have logged thousands of hours, but steam tells me its been 563. i adore the idea behind this game, but i stopped playing a couple weeks ago and visiting the forum a few days ago.
the emote patch was what broke the camels back for me. there are both glaring bugs and issues as well as features everyone is waiting for, and im sure emotes didnt make any of those lists.
add to that the deafening silence in the forums (not sure ive even seen a single thread with a dev response), and to me it just seems like they are in over their heads. not even a god damn roadmap.
pretty sure the netcode needs a complete rewrite, as does the terraforming engine with its ridiculously expanding database, and i dont think they have the time or money for that.
so im closing my lif tab for good. maybe ill look at the game again in a couple months and it surprises me, but i wont hold my breath.
just my 2 cents
Azzerhoden wrote:Shynx wrote:i may not have logged thousands of hours, but steam tells me its been 563. i adore the idea behind this game, but i stopped playing a couple weeks ago and visiting the forum a few days ago.
the emote patch was what broke the camels back for me. there are both glaring bugs and issues as well as features everyone is waiting for, and im sure emotes didnt make any of those lists.
add to that the deafening silence in the forums (not sure ive even seen a single thread with a dev response), and to me it just seems like they are in over their heads. not even a god damn roadmap.
pretty sure the netcode needs a complete rewrite, as does the terraforming engine with its ridiculously expanding database, and i dont think they have the time or money for that.
so im closing my lif tab for good. maybe ill look at the game again in a couple months and it surprises me, but i wont hold my breath.
just my 2 cents
Nice passive/aggressive attempt at forcing things to be done your way there bro. Do you hold your breath too?
The emotes that were added was only part of the patch, but don't let that hinder your righteous fury. Or the fact that multiple developers are involved in building this game and that they work in paralleled projects (That means they work on different things in the game).
Even though the developer who was working on the emotes was ready to release their work, I suppose it would have been reasonable for him to withhold that work just because this alpha game still has a few rough edges.
Maybe it's just me, but do you think, perchance, that you may just be getting tired of playing LIF and need to take a break? I guess not, much more easy to blame others for your frustration.
Anyhow, just wanted to pat you on the back, tell you it'll be 'ok', and that we'll miss you and support your decision. Hope to see you soon.
Rynea wrote:Shynx makes very good points here, and is just stating facts totally unrelated to passive agressiveness, no matter if you want to hear it or not.
1) Theres no proper QA
How else would you explain that we see things like stone fences that are 5 times as high as every other stone fence in the game, seriously did anyone even log into the game and build one of these things before rolling it out?
2) Community relations on these forums is sadly lacking a lot. We have no idea what the devs are currently working on, have no idea what is to come, generally are left in the dark if anyone even reads these feedback forums at all.
3) We have major gamebreaking issues that are not adressed at all for months. At least some notice that they look into it would be nice. This includes freezing and performance issues like crop cycles and terraforming, as well as database corruption that basically blow bigger servers up every few weeks to months, not to speak of highly important features like being able to deconstruct buildings without admin help, or removing tunnels. Bugtracker gets no feedback, forums get no feedback. I've seen like a 2 liner about tunnel closing for GM's a long time ago then silence again.
The frustration that comes up is purely made of lack of feedback from the dev team side. If they would come up and let us know they work on some of the bigger issues that would make a lot of people relax here. Instead theres a ton of silence with updates most people don't care about.
That seems unfair to the person making these emotes, because they might, seen as itself, be really nice, but if people have to worry about being able to play at all, then sadly emotes don't help at all to assure a community, especially one that paid for the development and expects development to move forward.
This is not about missing features oft a game, not about bugs that prevent players from playing a finished game. It's about trust the players gave the devs and paid for to see a good game in the future. Currently the way development is handled, or at least how it is communicated to the supporters is having many worried.
Development delays are ok, bugs and missing features are ok. Bugs and problems everywhere and no feedback on how to approach it all, no roadmap on when we can see that the devs are not just twiddling their thumbs is not ok.
I'm pretty sure they don't just go on month long vacations and do a good job, but someone has to communicate that, otherwise it makes no difference to the community.
Rynea wrote:<snipped to safe screen space>
Rynea wrote:The frustration that comes up is purely made of lack of feedback from the dev team side. If they would come up and let us know they work on some of the bigger issues that would make a lot of people relax here. Instead theres a ton of silence with updates most people don't care about.
Twiztedmike wrote:Actually the server performance issues is probably issue #1 for most administrators. Unfortunately I think the devs have mis-prioritized the issues. This is probably because there are fewer administrators than players and players make the lions share of bug complaints and their issues are priority. That's why when you go to the LiF error reporting site, the top 25 issues are all client-side issues/bugs.
What you are doing by discrediting him is drawing attention away from a real problem just so you can get your brownie points with the devs.
Steeloverseer wrote:Me and my freinds got LIF because we thought it was the full released version (MMO).
Let me tell you I was sad when I logged in to see a list of private servers >_>
The reason LIF YOsold so many copy's is because the devs didnt diferentiate enough between LIF MMO and LIF YO, They just pulled the "YO" crap out of nowhere and threw it up on steam.
Lots of people thought it was the normal MMO version they had expected being released(the only one we had heard about) , and bought it.
What they did basically was this:
Tell children your baking a chocolate cake for them.
Dont tell chiclren your also making plain spinach.
Yell out door at playing children "FOODS READY"
Kids come in happy to have some cake, only to find out that they are having spinach now and cake will have to wait till later.
Id call that a bait and switch any day of the week.
Twiztedmike wrote:What you are doing by discrediting him is drawing attention away from a real problem just so you can get your brownie points with the devs.