Roadmap Discussion

General discussion about Life is Feudal MMO and Life is Feudal: Your Own, The main section and backbone of the forums.
User avatar
Cndo
Alpha Tester
 
Posts: 76
Joined: 05 Jun 2011, 21:45

Roadmap Discussion

Post by Cndo » 26 Jan 2015, 05:57

Thats a lot of spam threads, haha.

How do you feel about the current Roadmap everyone?

I myself am super hyped!

https://lifeisfeudal.com/billing/roadmap.php
Cndo - Adminstrator/Elder of Northmark Guild


Astapor
 
Posts: 131
Joined: 12 Apr 2014, 05:22

Re: Roadmap Discussion

Post by Astapor » 26 Jan 2015, 18:42

cant wait to play on the unique server.
Last edited by Astapor on 26 Jan 2015, 20:03, edited 1 time in total.

User avatar
Atlantis
 
Posts: 114
Joined: 30 Sep 2014, 15:17

Re: Roadmap Discussion

Post by Atlantis » 26 Jan 2015, 18:49

I feel it has been done somehow already: roadmap-concern-t9051


Hoshiqua
Alpha Tester
 
Posts: 1057
Joined: 18 Jan 2014, 14:48

Re: Roadmap Discussion

Post by Hoshiqua » 27 Jan 2015, 22:43

I think Judgement hour is a very bad idea.. It's gonna kill international servers, and if you dare having a busy life and can't log on to defend your base if you get attacked, you'll literally lose everything, since warehouses will be opened !


Sebas555
 
Posts: 246
Joined: 10 Jan 2015, 02:01
Location: Quebec, Canada

Re: Roadmap Discussion

Post by Sebas555 » 27 Jan 2015, 23:13

I'm not sure the Judgement hour feature will make it to the MMO version, don't forget that the roadmap is for the YO version of LiF and probably that this feature will be manageable by GM's on independant YO servers like many other features already "modable".


Astapor
 
Posts: 131
Joined: 12 Apr 2014, 05:22

Re: Roadmap Discussion

Post by Astapor » 27 Jan 2015, 23:16

ah guys we really need a judgement hour. otherwise this game will be only focus on survival and not pvp. the current alignment system is not encouraging fights so we need a feature to deal with this problem.

User avatar
Ishamael
Alpha Tester
 
Posts: 442
Joined: 07 Feb 2014, 21:55

Re: Roadmap Discussion

Post by Ishamael » 28 Jan 2015, 02:01

That's not true for the majority of servers. Make one character to craft and one to pvp. Alignment is not really an issue if you do that. Don't play on 1.0 skill gain servers when the game is alpha and server stability declines with time. That's stupid.


Shitty admins are the main killers of pvp atm. They ban you if you are any good because they want to keep their survival crafter players which fairly outnumber pvp players.
"Yes, Betrayer of Hope. They gave me the name to revile me, but I will yet make them kneel and worship it."
—Ishamael

Dovie'andi se tovya sagain.


Astapor
 
Posts: 131
Joined: 12 Apr 2014, 05:22

Re: Roadmap Discussion

Post by Astapor » 28 Jan 2015, 12:41

Ishamael wrote:That's not true for the majority of servers. Make one character to craft and one to pvp. Alignment is not really an issue if you do that.

i do think it's still an issue. even if you use a pvp dedicated character, and i suppose you'll have a bad alignment with that one, you have to face the stat loss for your combat skills. you might lose the ability to wear the best armors and to use the best weapons. and of course you'll deal less damage than before.
Last edited by Astapor on 29 Jan 2015, 15:51, edited 2 times in total.


Hoshiqua
Alpha Tester
 
Posts: 1057
Joined: 18 Jan 2014, 14:48

Re: Roadmap Discussion

Post by Hoshiqua » 28 Jan 2015, 16:37

Yes, indeed, a way to get around alignment loss is needed, but this one sucks. Personally I think there should be a system like in MMO, but with characters, like instead of laying siege to a castle to attack, you could declare a raid, and the next day, a few hours later or earlier (defender choice), same as judgement hour except only for defender, and as long as the raid is going on (all attackers / defenders did not flee or die), and if attackers win the raid, claims on warehouses, houses, gates, are up to give the attackers some time to pillage and make off.

User avatar
Azzerhoden
Alpha Tester
 
Posts: 1621
Joined: 08 May 2014, 17:44

Re: Roadmap Discussion

Post by Azzerhoden » 28 Jan 2015, 20:55

On our private server I just go in and manually reset skill and alignment values when sparing, but I'm hoping once the guild/claim systems come out this will no longer be a problem. We'll just setup 'red vs blue' guilds and go at it. It's also fairly easy to setup a simple SQL command to update all the alignment values to 100 to keep skill loss at a minimum. Doesn't really help if you are on a public server.

I'd be in favor of a judgement hour if it is a GM enabled flag, a flag you can set in the database, or even a start-up variable that I can control, so that I can have a set time on a weekend where everyone knows it is getting turned on and off. Otherwise it will not be enabled at all on our server.
| - Alpha Tester and Zealous Believer
Image

Kingdom of Hyperion founding Duchy - A practical RP Community est. 1999 - Apply Today!

User avatar
Cndo
Alpha Tester
 
Posts: 76
Joined: 05 Jun 2011, 21:45

Re: Roadmap Discussion

Post by Cndo » 30 Jan 2015, 04:31

I am generally okay with Judgement hour, as long as it stays a YO which I am quite certain it will.

Not totally sure I agree with a "declared raid" system, why would you want to call up the enemy and warn them you are going to attack them?

I mean that is fine, and quite honorable really. Send an emissary and get the word over to them. But that is where it should stay, not as a game mechanic but as a role playing tool.


Atlantis wrote:I feel it has been done somehow already: roadmap-concern-t9051


Normally I would not post my own thread if one was already set up, but there was no visable thread due to the large amount of spam threads. My apologies.
Cndo - Adminstrator/Elder of Northmark Guild

Return to General Discussion

cron