Andius wrote:I'm not so much concerned with groups who call their leader a "king" as I am interested in hearing about groups run on an actual feudal system.
It's really interesting to me because with players investing so much time and efforts into building their home towns I could actually see many of them sticking around and folding into a larger nation that manages to conquer their lands to avoid having to abandon their homes.
I could see this game being played like a Total War campaign on the major political scale.
That is something I think as well, that it would come down to a TW campaign on political scale, but if you look at the IG-fighting and actually taking a city, is a way different thing. Because, once conquered, you need to put soldier and workers in that settlement as well, while those people might have their home at a way different settlement. I think, it will be a political war struggle, and that the forces are just to show off and defend the kingdom.
Cndo wrote:Well considering the way kingdoms are set up is how you want them set up i.e. King > Vassals > Lower Vassals. I think it should all work out to have a surprisingly lower amount of Kingdoms than one might think.
They may be a lot of countries but kingdoms require one vassal an minimum.
Well, looking at the game-mechanics right now (
http://lifeisfeudal.gamepedia.com/Guild), it won't be able to have a Lower Vassal. Although, if you make a agreement between all active countries within the kingdom, you will be able to create a Lower Vassal, if you give, as Count/Lord (who is a Vassal of the kingdom and leader of a country), your Viscounts the responsibility of one city in your country (look at the bottom of this link:
http://lifeisfeudal.com/mmorpgsandLiF/O ... ual-worlds). But those are agreements you have to make as a country and kingdom.
Well, I understand your point of view why there would be a low amount of kingdoms and many independent countries, but that will probebly at the beginning.
There are already some kingdoms created, which exist out of 120+ players from different clans (which will be countries IG), so eventually, the minor independent counties, will have to choose what to do, since they can be easily pressured by such a big kingdom. And in case a (bigger) order does attack a country, the country needs at least help from other countries to rebuild what is lost, and maybe even help to defend their settlement.
So, I don't know if there will be many or just a few kingdoms, but I don't think there will be many independent countries.