We could use an Official statement on Monument Radii

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Eslake
 
Posts: 73
Joined: 30 Dec 2014, 17:15

We could use an Official statement on Monument Radii

Post by Eslake » 04 Apr 2015, 16:00

With the prevalence of issues causing them to grow unchecked, not to grow at all, to grow less than they should...

And the wiki being written long before the system was actually implimented..

Could we please get an official statement as to what the maximum radii are for each monument stage?


Zhalls
Alpha Tester
 
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Joined: 14 Mar 2014, 19:30

Re: We could use an Official statement on Monument Radii

Post by Zhalls » 10 Apr 2015, 06:23

50 for stage 2 monument
100 for stage 3 monument

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Eslake
 
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Re: We could use an Official statement on Monument Radii

Post by Eslake » 10 Apr 2015, 15:18

Zhalls wrote:50 for stage 2 monument
100 for stage 3 monument


by that, at least one of the monuments on our server is bugged.
That's why I really wish they would release some of this info in an Official capacity. We can only Guess at what the actual limits are based on what we see-- which may be completely different between users .. let alone servers.


Bigsteve
 
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Joined: 07 Feb 2014, 03:53

Re: We could use an Official statement on Monument Radii

Post by Bigsteve » 10 Apr 2015, 16:45

http://lifeisfeudal.gamepedia.com/Monuments

Hhhhhmmmmm, they did not pass geometry, they are meaning diameter...

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Eslake
 
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Joined: 30 Dec 2014, 17:15

Re: We could use an Official statement on Monument Radii

Post by Eslake » 10 Apr 2015, 21:58

Bigsteve wrote:http://lifeisfeudal.gamepedia.com/Monuments

Hhhhhmmmmm, they did not pass geometry, they are meaning diameter...

hehe
True, but that's not the only thing obviously wrong about it.

If they were correct about the 100 upgrade cycles/game day on a first tier 'monument' it would be costing more in maintenance than the higher tiers .. and would offer the Upgrade option within 5 minutes of getting 4x maint. points.

And we tested the Authority required ourselves from curiosity. You can upgrade all the way to glorious with 0.

They are working partially from the original design plan they had up long before the team started coding the actual systems (which they changed drastically).

.
Unfortunately, nearly all of our 'knowledge' regarding the game's various systems are this open to error, since we have to base it all on limited observation and the same (or guesses) from others.

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