Maitri wrote:That's what I have heard but I also have heard that agility affects aiming reticule.
heared the same, better said, read the same in the wiki.
but...maybe its wrong.. because
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http://lifeisfeudal.com/mmorpgsandLiF/S ... -is-Feudalsays
Strength, which increases damage, effective equipment and weapon/shield weight that you can carry.
Agility, which increases ranged damage, attack frequency (recoil time after attack) and movement speed.
means for me --> boost up agi for fkin high dmg and mov speed and reload speed. nothing else i need as a battle archer. or?
actually my battle character does in av. 130 dmg with comp. bow, broadhead arrow and 65str/50agi at 99 archer skill. (still looking for a way to max. that dmg output --> agi as max and then lets c.)
randomly he does just 70-80 dmg. bet this is because of distance, mov. speed, range and loading time (press left mouse and hold i mean).
armors reduce dmg a lot. but thats okay (armors suxx anyway - helmet ftw - fk the rest) dmg reduction is here from 130 to 80-100, depending to the armor.
second thing...
http://lifeisfeudal.com/mmorpgsandLiF/L ... ouble-barsPhysics based combat in LiF measures the speed of a weapons damaging part, as well as the speed of the victim and the attacker. It takes both measurements into a damage calculation formulae. Simply, the faster the weapon is traveling, the more damage will be dealt. This makes for some interesting tactics.
where's the explaination for ranged dmg bra? evil devs
i've done short distance shots with short loading time and the other way round from high distance with long loading time.. same dmg... most of the time. not found a system here yet.
and still no idea what influences the arrows movement (kind of arrow, str, wind and weather) rly no idea, because i rarely see the arrow.
inb4 tldr:
read it, if u're a expirienced marksman/archer/hunter/we and answer me
will continue to post my exp. with ranged system (because melee drives me insane -..-)