About central city

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Did you know that central NPC city was built only via in game mechanics before reading that post?

Yes, I knew about that.
108
45%
No, that is totally new to me!
133
55%
 
Total votes : 241

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Bobik
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About central city

Post by Bobik » 18 Mar 2014, 15:15

Funny fact. We recently learned that one of our newest members was not aware that the starting NPC city was actually built using the same gameplay mechanics that every player can use to build the exact same city. And in theory every player can build the same city using in game mechanics only. :good:

So the question is:

Did you know that about the ingame mechanics before reading that post? :)

P.S. We're talking about central NPC city that you have seen in multiple screenshots, vids or yourself:

http://imgur.com/a/NtSwF
http://i.snag.gy/UEt1M.jpg
http://i.snag.gy/A4wsP.jpg
https://www.youtube.com/watch?v=XaVTbH11uv8
https://www.youtube.com/watch?v=Q9JL8fKl95I#t=221


FortheLawls
 
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Re: About central city

Post by FortheLawls » 18 Mar 2014, 15:16

Still planning on the eve style pve plots in the city to rent?
Protonix wrote:Wasn't sure how the war mechanics worked, still am a little confused I guess. Not as Shadowbane-esque as I would have liked.


Siegbert
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Re: About central city

Post by Siegbert » 18 Mar 2014, 15:48

Guess I didn't know. I thought you took the assets which are available for every player but set them via editor rather than ingame. I guess the difference is not that great either.


Maarloeve
 
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Re: About central city

Post by Maarloeve » 18 Mar 2014, 16:06

Wasn't aware of this, makes sense though. Think we'll be seeing different styles of architecture once we can design our own cities?

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Bobik
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Re: About central city

Post by Bobik » 18 Mar 2014, 16:17

sometime later - yes. But so far we have only these two styles: western European (Fachwerk) and wooden (logs). We have plans for oriental/adobe architecture, but sometime later.


Proximo
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Re: About central city

Post by Proximo » 18 Mar 2014, 16:48

Yea I figured all the buildings were ingame creations and I love the fact that you can go into every single building and your going to be able to place objects and make these places into your home.

I'm greatly looking forward to the creativity and uniqueness of every town, city and hamlet players build.

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SirWinston
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Re: About central city

Post by SirWinston » 18 Mar 2014, 19:10

By the way, I see a lot of these houses are empty. Are we going to be able to rent them and use them as storage?
Spoiler


Archaegeo
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Re: About central city

Post by Archaegeo » 18 Mar 2014, 19:31

Bobik posted before:

You will be able to rent a house in central city, rent a claim in Central City's domain (safe claim) and still have a personal claim out in the wilderness

Note the house in central city and the safe claim around it are both rented for real money, so in effect a subscription if you choose to go that path.


Venciera
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Re: About central city

Post by Venciera » 19 Mar 2014, 05:17

Being able to rent places in NPC, or player owned structures is appealing to me. Sounds awesome.


Archaegeo
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Re: About central city

Post by Archaegeo » 19 Mar 2014, 11:51

You just have to remember risk vs reward, there are little to no resources around central city, so you will either need to venture into the wild to get them or pay someone for them.


SaresITA89
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Re: About central city

Post by SaresITA89 » 21 Mar 2014, 14:19

yes and no.
I know that the models of houses and walls are the same players that they will use for their city, but I believed that you had used internal codes and not spown by GM.


Beans2004
 
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Re: About central city

Post by Beans2004 » 14 May 2014, 01:06

OMG I love the thought of renting a place in town for a sub I think it's very clever. The more I browse these forums the more hyped up I get!!


Tantal
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Re: About central city

Post by Tantal » 06 Jul 2014, 06:27

I have a question, concerning the possibilities of players building cities as big as the central city:

Does the size of the central city fit on a town claim? It looks bigger than 70 meters radius.
Image

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Bobik
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Re: About central city

Post by Bobik » 06 Jul 2014, 17:45

I doubt it fits, but had never measured really. Might be that central castle area (with 10 meters walls perimeter) perfectly fits into town claim area.
In any case, players will still be able to create such town, unless other players will stop them ;)


SerethiX
 
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Re: About central city

Post by SerethiX » 04 Oct 2014, 10:42

You had a text in the trailer stating that it was build using ingame mechanics :beer:
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Easterlake
 
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Re: About central city

Post by Easterlake » 05 Oct 2014, 21:44

Ah, the ghost town you mean? ;-)
I would like to see more civilization variation in the game, between architecture and way of playing.


Kossako
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Re: About central city

Post by Kossako » 06 Oct 2014, 13:44

SerethiX wrote:You had a text in the trailer stating that it was build using ingame mechanics :beer:


You can build where ever you want but if you build on unclaimed area buildings will break faster and you need to repair them more often.
So technically bobik didn't lie about building it with game mechanics (we are speaking about mmo with planned features of course)
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Yal_Yager
 
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Re: About central city

Post by Yal_Yager » 10 Oct 2014, 10:53

Did not know there will be a central NPC city
xDDD
lovely! just lovely!

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Falkthorn
 
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Re: About central city

Post by Falkthorn » 19 Jan 2015, 20:04

Will there be NPC`S ;)


Dredsol
 
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Re: About central city

Post by Dredsol » 25 Jan 2015, 15:40

"Hey Jim want to head to the casino with us?"

"No sorry I am broke, my virtual rent is due"


Sequester
 
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Re: About central city

Post by Sequester » 22 Jul 2015, 15:19

I see that there are crafting stations in the city. Will these be public or do we need to rent them as well? I think free high quality crafting stations will help making the city a trade hub.

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