UBA's Feedback Thread

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Ubaciosamse
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Re: UBA's Feedback Thread

Post by Ubaciosamse » 17 Mar 2015, 17:11

The monument system/claim one is not working properly.
It can work, Im not sayin it cant, it is just that the person that does it has to be carefull not to do a series of things that could cause the monument to bugout and have to rebuild it.
-The system is not even close to optimization at its current state.
-Bugs happen so easly that one is for example worth mentioning.
We kicked a member from our guild to make room for another. The member could not make his own monument nor join any guild after that action, we had to rebuild our monument and reinvite him.
This such as these and skiping the first few tiers of the monument without any materials put in like the steel bars/silver ones should not happen.
There are tons of threads there that explain how to do it properly/fix it. But the truth is that you shouldnt have to go trough all that trouble for a simple thing as it is.
Will add more as things go alog ofc.
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Ubaciosamse
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Re: UBA's Feedback Thread

Post by Ubaciosamse » 18 Mar 2015, 07:28

The game needs a unique twist. Each builder/each carpenter each blacksmith/tailor can specialise in different cultural parts.
Easyest to explain the blacksmith.
When he reaches 100 he can chose eastern masterworks or similar. And be able to make like the arabic armors/weapons. Or even choose Feudal Japan and make those that originate from there.
Will make a more detailed version of this.
This is in a feedback thread because alot of the people I talked about are not satisfied with the freedom of each skilltree.
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Re: UBA's Feedback Thread

Post by Ubaciosamse » 27 Mar 2015, 23:05

Current thoughts about the juggment hour also with the entire claim thing.

It is a HORRIBLE IDEA.

This suits people that are on at the specific hour. Or far worse specific hours.

-Results - Alot of people now quit servers in search for other ones that suit their hours of gameplay.

-Alligement looses its enitial purpouse at this juggment hour matter-

-The game is a turning into a grief/troll hell.

-Servers full of only bandit camps that will now mostly just log on that specific time steal things from people that like to farm that might not even be online.

-The game is turning into an epic time spender...continuously finding new ways to make you stay online 24/7 or either you cant play it at all.

Now the game is dictating our game hours and fixing it to a specific time where you must be on or there is a huge risk that tons of your things get stolen.

-No alligement decrese free loot for the newbies/griefers and such-

Will try to prove to myself that the patch had any significance.

The game is more oriented now to people that like to mess around then those that like to dedicate their time to the game.
Will try to prove to myself that the patch had any significance.
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Ubaciosamse
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Re: UBA's Feedback Thread

Post by Ubaciosamse » 27 Mar 2015, 23:07

There are currently only 1100ish players online total on servers, with the patch that was supposed to bring them back.

- Alot of people I enjoyed playin with quit entirely because unresonable game features that dont respond well with the hardcore aspect. There is a thin line between hardcore and wasting time.
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Ubaciosamse
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Re: UBA's Feedback Thread

Post by Ubaciosamse » 25 Aug 2015, 13:39

Oh i just dug up this old thread of mine :D
Lif atm seems more and more fun to play!
Find me on steam if you are interested in some game help or even join our ranks on this post vanirs-krigsmen-recruitment-t14691/

My steam name is : UBA
or just use http://steamcommunity.com/id/ubaciosamse/

Have fun and dont forget Life is Feudal!


On a side note ill think of ways to add new feedback to the thread.
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