Bobik wrote:There will be 100% necessity to transport goods between trading posts, if we talk about player to player trading system.
You can imagine a trading post to be like a station in EvE, so if you want to buy something, you will have to find a desired item in nearby posts by some kind of global interface and then get there by yourself with all your money, complete a deal and then go back to your home/base with these goods.
In case of player to server trading, some goods/gold teleportation will be implemented I think.
Murtag wrote:So there might actually be tradecaravans to ambush ?
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Bobik wrote:Murtag wrote:So there might actually be tradecaravans to ambush ?
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Yes, that is our goal
Bobik wrote: My words about "globally connected" trading posts is only about that you will be able to see all the selling offers in all trading post around the continent
trashman wrote:Bobik wrote: My words about "globally connected" trading posts is only about that you will be able to see all the selling offers in all trading post around the continent
Gotcha
Kossako wrote:From what I understood It will be like EVE then. You can see whole market from certain station but you need to pickup bough item when it was placed to sell.
Bobik wrote:Kossako wrote:From what I understood It will be like EVE then. You can see whole market from certain station but you need to pickup bough item when it was placed to sell.
Yup. But you will have also to fetch your gold there too. There will be no global virtual wallet as it is in Eve. Only your local piles of gold that you will have to carry around the world with your trembling and sweating hands
Then, naturally, a question arises: when clans will start a war one against another - and if I remember looting topic correctly - You will be able to attack someones de jure land by casus belli. If that's the point, will we be allowed to loot trade posts of clans we're at war with?Bobik wrote:[...] Cost for building a trading post will not be sky high, but it will not be cheap either, so trading posts ideally should be placed in guild cities or on some strategic points, but not spammed everywhere by everyone. And eve if they do - that won't give much of advantage, because you will still have to fetch your gold and goods to and from that post. Or even better, if you will see a good item in other trading post, you will have to fetch your gold there and bring bought stuff back from there.
Bobik wrote:Yes, you will. But it will still be decided of what kind of inventory will be there in a loot. Dropping ALL the inventory of ALL the players in that trading post might be a bit harsh.
En_Dotter wrote:Bobik wrote:Yes, you will. But it will still be decided of what kind of inventory will be there in a loot. Dropping ALL the inventory of ALL the players in that trading post might be a bit harsh.
I dont really agree it would be harsh.
1. Trade is essential for every economy no matter where
2. Merchants had always been privileged as a class and as a profession in medieval times
3. If everything can be lost that means that a realm that wants merchants must give them safety.
4. If you would restrict the loot from the trading posts than you would remove one possible cause of war - raids are amazing way to boost your own economy and cripple the economy of your foes
5. Merchants were well informed ppl (at least the serious ones), so this means that merchants would need to know where it is safe and were it isnt
6. Immersion immersion immersion
En_Dotter wrote:Bobik wrote:Yes, you will. But it will still be decided of what kind of inventory will be there in a loot. Dropping ALL the inventory of ALL the players in that trading post might be a bit harsh.
I dont really agree it would be harsh.
1. Trade is essential for every economy no matter where
2. Merchants had always been privileged as a class and as a profession in medieval times
3. If everything can be lost that means that a realm that wants merchants must give them safety.
4. If you would restrict the loot from the trading posts than you would remove one possible cause of war - raids are amazing way to boost your own economy and cripple the economy of your foes
5. Merchants were well informed ppl (at least the serious ones), so this means that merchants would need to know where it is safe and were it isnt
6. Immersion immersion immersion
Worldsprayer wrote:That says to me that at least for a certain time after start up, we can expect to see a primarily barter-driven society. The NPC traders are supposed to only trade in low-level materials, and such you wont be seeing massive quantities of funds coming through them (which is how it works in the real word...money doesn't just appear). What I would like to see is the ability to take raw materials and craft money. That's how it works after all when you're talking a pure gold/silver/copper based economy.