Bugs for Beta of DX11 mode:

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Jairone
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Bugs for Beta of DX11 mode:

Post by Jairone » 15 Nov 2015, 23:50

I don't know if you want us posting bug reports the old way as well, with the DX11 beta and the short time before the official launch. If that is desired please let us know!

1. Graphics glitches. The plant life seems to become glitched upon entering GM mode.
2. Enter not opening chat. I had to hit tab, and click on the chat window to type.
3. Terraforming bug, mining: No tunnel digging without GM mode.
4. Lag (long delay time) in looking at things that are not the full land section large, like logs from cutting down a tree, stumps, dropped items, etc.
5. Hitting the maximize button on the windowed mode causes the graphics to freeze as a black or bluish screen. Using the fullscreen toggle in the options does not cause this.

As I get more testing time in, I am sure more issues with the build will show up!

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Arrakis
 
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Re: Bugs for Beta of DX11 mode:

Post by Arrakis » 16 Nov 2015, 00:13

Thanks for letting us know. Please make sure to report this on mantis bugtracker as well. ;)


Eomald
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Re: Bugs for Beta of DX11 mode:

Post by Eomald » 16 Nov 2015, 01:28

Issue with the UI - when I pretty much do anything it starts blinking red and occasionally my character and others are un-recognizable as humans.


Runar
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Re: Bugs for Beta of DX11 mode:

Post by Runar » 16 Nov 2015, 02:54

Ive noticed a lot of crashes whilst running ultra settings as well as grass textures becoming distorted.

Lowering grfx improves that, and less crashes as well.

I've noticed a few texture issues with one particular tree sort in particular, birch , and some younger tree's in a growing state.

pics showing it.
http://steamcommunity.com/sharedfiles/f ... =556099152
http://steamcommunity.com/sharedfiles/f ... =556099134


Jairone
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Re: Bugs for Beta of DX11 mode:

Post by Jairone » 16 Nov 2015, 17:46

I've uploaded a report to Mantis, as well as the few other things I have noted since. Still need to test deeper into the game.

Thanks for all the work on the game Devs!

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Toren_Finraven
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Re: Bugs for Beta of DX11 mode:

Post by Toren_Finraven » 16 Nov 2015, 18:07

my game crashes when I try to set Ultra or High settings.. Graphic are glitching and some Maple, Spruce and Birtch trees textures looks like this

Image

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Airco
 
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Re: Bugs for Beta of DX11 mode:

Post by Airco » 16 Nov 2015, 18:24

after flying as gm me and buddy had ugly monst chars, removing ui (ctrl+h) fixed this , ctrl+h again braught back ui whit no probs; perhaps this "fixes" more graphic issues?
os: Win10N
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Virdill
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Re: Bugs for Beta of DX11 mode:

Post by Virdill » 16 Nov 2015, 19:02

Image
Sorry for my bad English

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Airco
 
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Re: Bugs for Beta of DX11 mode:

Post by Airco » 16 Nov 2015, 19:03

yep had that same issue, try ctrl+h couple of times, it seems to fix my ui glitches , not always at first try tho
os: Win10N
Motherboard: Asus Sabertooth Z97 Mark2
Cpu: intel I5-4690 3.5Ghz
Cpu cooler: thermaltake Frio Extreme Silent 14 Dual
Mem: Corsair 16gb, Cmy16gx3m2a2133c11r
Gpu: Geforce 970, Asus STRIX GTX970 DC2OC 4GD5
Soundcard: Creative Soundblaster Z
HD: SAMSUNG 75E250RW SSD 850 EVO 250 GB


Heinrich_von_Leipa
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Re: Bugs for Beta of DX11 mode:

Post by Heinrich_von_Leipa » 16 Nov 2015, 19:29

What I saw the first time today is that my char was suddenly naked and invisible around the pants area, altho I was wearing the rags :D Also after a while on every tested server I am suddenly getting this weird yellowish and extremly foggy graphics, where I feel like under an exploding nuke bomb, and can hardly see 10m far.

Truly have to say that the pre release patch messed over the entire game, but as usual I am confident with a little time they will find all issues and solve them, to even make the game less laggy again and playable for us medium PC owners.

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Airco
 
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Re: Bugs for Beta of DX11 mode:

Post by Airco » 16 Nov 2015, 19:31

are u wielding a torch on your back?
torch at night actuale decreases my vieuw due to overlighting at close are so the contrast is to hard , pretty dam realistic if u ask me
os: Win10N
Motherboard: Asus Sabertooth Z97 Mark2
Cpu: intel I5-4690 3.5Ghz
Cpu cooler: thermaltake Frio Extreme Silent 14 Dual
Mem: Corsair 16gb, Cmy16gx3m2a2133c11r
Gpu: Geforce 970, Asus STRIX GTX970 DC2OC 4GD5
Soundcard: Creative Soundblaster Z
HD: SAMSUNG 75E250RW SSD 850 EVO 250 GB


NevaCross
 
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Re: Bugs for Beta of DX11 mode:

Post by NevaCross » 16 Nov 2015, 20:05

Artos wrote:Issue with the UI - when I pretty much do anything it starts blinking red and occasionally my character and others are un-recognizable as humans.


I have this problem when I tab to another window. This is particularly true when displaying the skills and attributes. The character becoming distorted seems random. The distortion seemed less frequent the longer I played. The birch tree texture seemed to occur 100% of the time.

My sleeping bag reverted to a construction sign, I could not pick up bags dropped because my inventory was full, and I have a great deal of difficulty getting the carpentry menu for fallen trees.

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Airco
 
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Re: Bugs for Beta of DX11 mode:

Post by Airco » 16 Nov 2015, 20:08

hit ctrl+h , its a function to hide the ui and show it again
doing this couple of times fixes the blinking red stuf for me
os: Win10N
Motherboard: Asus Sabertooth Z97 Mark2
Cpu: intel I5-4690 3.5Ghz
Cpu cooler: thermaltake Frio Extreme Silent 14 Dual
Mem: Corsair 16gb, Cmy16gx3m2a2133c11r
Gpu: Geforce 970, Asus STRIX GTX970 DC2OC 4GD5
Soundcard: Creative Soundblaster Z
HD: SAMSUNG 75E250RW SSD 850 EVO 250 GB


Heinrich_von_Leipa
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Re: Bugs for Beta of DX11 mode:

Post by Heinrich_von_Leipa » 16 Nov 2015, 21:38

Airco wrote:are u wielding a torch on your back?
torch at night actuale decreases my vieuw due to overlighting at close are so the contrast is to hard , pretty dam realistic if u ask me


nope didn't even have one, mostly it happened after changing graphic settings and the next time I logged in the game, suddenly the windlight day setting seemed like yellowish in a desert with huge fog. Let's see if the patch just released helps.

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Airco
 
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Re: Bugs for Beta of DX11 mode:

Post by Airco » 16 Nov 2015, 21:51

my server is up and has the newest patch (patch of couple of mins ago) diggign now works and my fps seems to be inprooved aswel so i assume they already fixed some major issues quit some peeps on it already ;) and they confirm tunneling works now
os: Win10N
Motherboard: Asus Sabertooth Z97 Mark2
Cpu: intel I5-4690 3.5Ghz
Cpu cooler: thermaltake Frio Extreme Silent 14 Dual
Mem: Corsair 16gb, Cmy16gx3m2a2133c11r
Gpu: Geforce 970, Asus STRIX GTX970 DC2OC 4GD5
Soundcard: Creative Soundblaster Z
HD: SAMSUNG 75E250RW SSD 850 EVO 250 GB

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Khan-
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Re: Bugs for Beta of DX11 mode:

Post by Khan- » 16 Nov 2015, 22:29

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NevaCross
 
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Re: Bugs for Beta of DX11 mode:

Post by NevaCross » 16 Nov 2015, 22:38

Richard_Smith wrote:after a while on every tested server I am suddenly getting this weird yellowish and extremly foggy graphics, where I feel like under an exploding nuke bomb, and can hardly see 10m far.


I am experiencing this as well. Graphics were beautiful, now muddy. There is also a big shadow of a male warrior with a sword that appears as a silhouette.

EDIT: :D The patch resolved all of the problems I was having.
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OS: Windows 10 64 bit
CPU: AMD Phenom II X6 Core 1045T
Memory: 16 GB
Nvidia GeForce GTX 980

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