finalreview wrote:5-15US$ for "premium" just make w/e the base experience rate you want as "125%" and make the normal experience rate 75% of normal but call it 100%. Kids don't have to pay and don't miss out on much, while adults can support the development / maintenance and get a small perk. Or create any number of cash shop perks for small prices that work well together so the average player will spend between 5-15$US per month. Nothing that is pay to win, just timer savers or cosmetic.
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Arthua wrote:finalreview wrote:5-15US$ for "premium" just make w/e the base experience rate you want as "125%" and make the normal experience rate 75% of normal but call it 100%. Kids don't have to pay and don't miss out on much, while adults can support the development / maintenance and get a small perk. Or create any number of cash shop perks for small prices that work well together so the average player will spend between 5-15$US per month. Nothing that is pay to win, just timer savers or cosmetic.
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No perks. I hate that "premium" advantage. That is exactly what pay to win is.
Premium subscribers should be called "Donators". They should get an allowance, a title near their name, and a few cosmetic items (maybe a starter house, or an exclusively premium weapon that is purely cosmetic.)
I dislike cosmetic items too, but if finances are an issue that is the only fair perk "donators" should get (along with an allowance).
People should want to donate. Another suggestion would be to add an unlimited amount for players to donate per month. With a minimum donation of 5$, they can get a minute perk (small allowance maybe), which ends at the end of the month. That way if people want to donate like 40$ they can.
It's all about minimizing pressure. When i look at a game that demands a monthly fee, all i see is a game that is archiac and callous towards gamers. Everyone knows the negative feeling of subscription gaming. The ambiguity of the future. 'Will i have enough money to keep paying for this?' Or 'Geez, ive been playing for 8 months and I've already paid over 80$+ on this, should I quit?"
B2p games allows players to leave and freely return to a game. There is no pressure, and you feel like this game will be forever.
Some people posting seem to put gaming on a high priority. Sure a game could be a blast, but truthfully couldnt you have put that 200$ youve spent on Game X towards something more constructive, and just played the equally as entertaining games that are b2p.
You can pay with your credit/debit card via PayPal, no problem. Unless bank has not enabled internet purchasing option onto Your card, then no good. If You mean T/T, then the price would be fee + bank transfer tax.Stavious wrote:My question is what payment systems will you be using PayPal, credit card direct debit? if its just limited to PayPal I wont be playing this game.
Maarloeve wrote:The whole system which allows each account to claim 100 cells of non-damageable, non-degradeable land seems rather troublesome at best. What's to stop griefers in one guild from buying new accounts to, say, claim an important staging ground near their rival's territory? Will players be able to eventually dissolve a foe's land claim if it's near their own guild / feudal holding? Hopefully the system won't be exploitable as I'm envisioning it to be.
No perks. I hate that "premium" advantage. That is exactly what pay to win is.
Premium subscribers should be called "Donators". They should get an allowance, a title near their name, and a few cosmetic items (maybe a starter house, or an exclusively premium weapon that is purely cosmetic.)
I dislike cosmetic items too, but if finances are an issue that is the only fair perk "donators" should get (along with an allowance).
People should want to donate. Another suggestion would be to add an unlimited amount for players to donate per month. With a minimum donation of 5$, they can get a minute perk (small allowance maybe), which ends at the end of the month. That way if people want to donate like 40$ they can.
It's all about minimizing pressure. When i look at a game that demands a monthly fee, all i see is a game that is archiac and callous towards gamers. Everyone knows the negative feeling of subscription gaming. The ambiguity of the future. 'Will i have enough money to keep paying for this?' Or 'Geez, ive been playing for 8 months and I've already paid over 80$+ on this, should I quit?"
B2p games allows players to leave and freely return to a game. There is no pressure, and you feel like this game will be forever.
Some people posting seem to put gaming on a high priority. Sure a game could be a blast, but truthfully couldnt you have put that 200$ youve spent on Game X towards something more constructive, and just played the equally as entertaining games that are b2p.
finalreview wrote:
Also the amount of people posting in this thread who say some of the prices listed are to much are just silly. If you can not afford to pay between 5$-20$ a month on a video game you have much bigger problems in your life then debating on a forum. Either that or you are a minor, and children don't deserve an opinion in my book.
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Arthua wrote:finalreview wrote:
Also the amount of people posting in this thread who say some of the prices listed are to much are just silly. If you can not afford to pay between 5$-20$ a month on a video game you have much bigger problems in your life then debating on a forum. Either that or you are a minor, and children don't deserve an opinion in my book.
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That's not an argument for monthly subs. Anyone can afford to pay 20$ a month for something. Im sure most people have phone bills triple that cost.
You seem to be apart of the 'children' group you aim to exclude. Sure 20$ a month seems like pennies if you only have that and maybe a Netflix sub to pay for. But many adults have car bill, phone bill, rent/housing amenties, tv or netflix, etc. When you have a lot of obligations, you feel less inclined to pay 20$ for a video game.
A video games sole purpose is to give you some ephemeral happiness. This happiness howver can be satisfied by a plethora of different ways that are much cheaper than 20$ a month.
Just because you are old enough to have a debit card with a little cash in it, doesnt mean you can dictate everyone elses situation and exclude "children" (as if you dont remember the under 15 gamer struggle).
So for MANY people it is a question of priority. Does a 240$ a year for a game sound worth it? When you can just play Rust or any b2p game for much cheaper.
Personally, I am a college student with no responsibility. I have a job too. Sure i can afford to pay 20$ If were are judging numerically. But IMO it would be foolish of me to spend 20$ a month for a game that is solely for entertainment and provides minimal life benefit outside of that. Not when i already have subs to other things that provide more benefit.
5$ a month would be an suggestion. Sorry I am not as hardcore I guess.