Sige DMG and buildings

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Rastakol
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Sige DMG and buildings

Post by Rastakol » 08 Dec 2015, 08:47

Torch - only 25 DMG, firre arrows 300 !!!

Now Buldings durability is rly funny i have wooden shack 16000 Durability and Large keep 6000 Durability... to destroy this impresion keep i need only 20 firre arrows LOL !!! WTF :D Why wooden shack is stronger ??... BULDINGS NEED FIX

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Zukuto
 
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Re: Sige DMG and buildings

Post by Zukuto » 08 Dec 2015, 09:30

Quality of materials used is...?
Image


Rastakol
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Re: Sige DMG and buildings

Post by Rastakol » 08 Dec 2015, 10:13

ok you dont se my problem look... you have best quality materials and make tiny shack and keep 20000 durability...

Why durability tiny shack = durability keep ??

Imo
Tiny shack durability = 100-1000
Large Keep durability 20000000 etc...

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Zukuto
 
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Re: Sige DMG and buildings

Post by Zukuto » 08 Dec 2015, 13:37

I understand your problem, I'm just trying to understand if you have not used an error that does it all. If you build from high quality materials, the x at the tower will be more. For example, two stone walls made of different quality. In my 10 and 40.
http://i.imgur.com/y6lb9CR.jpg
http://i.imgur.com/pRVVVlr.jpg

Naturally, I support what you need to raise health Fortress compared to other structures.
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Eidolan
 
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Re: Sige DMG and buildings

Post by Eidolan » 11 Dec 2015, 08:15

Think what hes trying to say is that it is easier to get stronger simple buildings then stronger complex ones.

Take walls for example, it is VERY easy to get 100 Q wood to make a wooden wall, every one sooner or later will have unlimited 100 Q trees to make their walls, so their wood walls will always be 20K hp.

Now a stone wall it is much harder if not imposable to get to 20K hp (aka 100Q) due to the fact you would need to find a unlimited sources of 100Q stone witch is not possible.

So in summery weaker buildings that have wood as their primary component will ALWAYS have higher HP because their Q is higher, and it just seems silly that a stone walls is normally MUCH weaker then a wooden one, the base component of a building needs to be factored into it's HP.

So a wooden wall is base 1000 HP X percent of Q to equal total HP

While a stone wall would be base 10,000 X percent of Q to equal total HP.

So even if your stone wall was made from crummy stone (hard to find good stone) it will still be stronger then even the best wooden wall.

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Airco
 
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Re: Sige DMG and buildings

Post by Airco » 11 Dec 2015, 10:10

i support eidolan's idea here

it should indeed be base hp (Q1 materials) + bonus from hihger Q materials, 100Q materials ending up on 200% hp perhaps?

just thinking outloud
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Malaky
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Re: Sige DMG and buildings

Post by Malaky » 11 Dec 2015, 12:16

...and my axe...


Streeetz
 
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Re: Sige DMG and buildings

Post by Streeetz » 11 Dec 2015, 16:54

This needs to be fixed 100% !
Else PvP is a mess...
Or give us an ability/workbench/place/house to improve the quality of our stones - this would be even better ;)

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Custodian
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Re: Sige DMG and buildings

Post by Custodian » 11 Dec 2015, 17:40

Rastakol wrote:Why durability tiny shack = durability keep ??

If you host own server, you can change durability of buildings, so Keep will have different values, than Palisade walls.
Balance your server in terms of how it should be, and propose settings to the community/developers.

Streeetz wrote:Or give us an ability/workbench/place/house to improve the quality of our stones - this would be even better

You can add recipe on your server, to improve quality (by decreasing quantity, or using extra materials) of the stone.

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