Hoshiqua wrote:I just saw what you wrote Deus X, and yet again, the interviewer or whoever wrote this blog wasn't accurate. Yes, during battles there will be no fortifications. But the battle will happen outside of the city so it doesn't matter much. It is just to prevent the defenders from building castle walls in a second right before the battle and get a huge advantage.
As for sieges, yes, only the fortifications inside the safe part of the city radius will matter, as it is the only radius that will be left after the city has lost too many battles. But it will be very big, so there should be enough space. But even Bobik himself hasn't been very clear on how exactly will this kind of thing work : what if you want to expand your fortifications to the area that would be outside of city claim if a siege was to happen ? They will be useless.
Thanks for a clarification, but I don't see a real difference to the system described in the interview.
I can't imagine the radius being much bigger than in YO, since the whole server is only 21 times larger. Counting the servers of YO, and active playing people, its getting crowded enough as it is.
That means, that a real city will never be besieged the normal way, but the attackers will take the city by open field battles instead of besieging outer walls and taking it step by step, wall ring by wall ring.
I wouldn't have anything against a more reliable source and clarification, but seeing the communicaiton of the devs I'll take what I can get to get more information about the game.
And it seems that this interview was a new recent interview, since it was done after the "release".
Haven't seen more information recently, so I'll take that as the most current and exact info.