Thokan wrote:What is all this fuzz about one account, one character, anyway?
Is it just funded in the fear of PKers? Cause ya'll know, this game is supposed to be hardcore.
Dailato wrote:Thokan wrote:What is all this fuzz about one account, one character, anyway?
Is it just funded in the fear of PKers? Cause ya'll know, this game is supposed to be hardcore.
Game is also supposed to have some semblance of realism. Tell me, how many people were going around randomly murdering people for fun in medieval times? less than 1% of the population at minimum?
You wanna know why? Consequences.
PvP in this game is supposed to have consequences, especially random PK-ing. If everyone can have as many characters as they want, who cares if one of them has a shit reputation and alignment? His purpose in life is to eat the alignment hits for the rest of your characters and murder whomever you somewhat dislike or just for killing people when you feel like it.
That's not consequences. That's the goddamned same as every other MMO, where the world is filled with sociopathic homicidal maniacs.
You want hardcore? Man the fck up and take the consequences for your actions, how's that for hardcore?
Yours truly -The Pope
Dailato wrote:Game is also supposed to have some semblance of realism. Tell me, how many people were going around randomly murdering people for fun in medieval times? less than 1% of the population at minimum? You wanna know why? Consequences.
Demonic wrote:I may be wrong, but this looks like another of those RPers VS PvPers discussions/arguments.
One side wants their metagame and moar characters (i.e. I want more characters, because I don't want to suffer for alignment) and he other side wants only one charr per acc (you should suffer for what you do, it's unfair if you just switch your charrs whenever you want to kill).
And I fear my dear gentleman that we are moving nowhere with this discusion.
Let's look at this realistically. If the account will be limited to one characters, two things happen.
1, Players who REALLY want to have two charrs one for PKing and the other for other things, they will make two accounts. No matter the cost.
2, The ones who want two charrs but they can't cause the cost is too high and they can't afford it / don't want to pay it will leave or they won't play the game at all.
And I fear the number 2 will be happening more offten. Which means less money for the dev's which can eventually lead to the end of The Game...
Krevente wrote:I agree regarding the notion that you should probably prioritize differently. The money has to come from somewhere to pay for the servers and the developers as well as any initial investment that made the whole company 'go' in the first place. Where that money comes from is going to either be shifted onto a group of players or spread evenly throughout the playerbase.
Hmmmm ... sounds way too familiar from life in general ...
If there was a premium system I'd be okay with making it necessary for Realm and Kingdom leaders to be premium in order to to hold those positions. Then again, it sounds like it's going to be straight B2Play anyways.
Arthua wrote:You truly think it's that black and white? Pvping vs rping is never that cut a dry. Some players like to play as a mixture of the two (I for one am one of those players).
finalreview wrote:I hope no one misread my posts as being PRO RP. I hate role playing and will never participate in it.
Multiple characters ruin more things then it improves. Please reply with the positives of multiple characters because I'm drawing a blank trying to list examples.
This thread is also dead, any left posting in it will not change their opinion.
Proximo wrote:You guys keep talking about pkers like it relates to how many characters you can have somehow.
Pking will only effect clanless people. Prepare to get killed often when a clan war decs you. Majority of people will be in a clan and you gain alignment from praying so players will be able to afford a few murders when they come across that clanless harvester.
Making 1 character per account changes nothing about pking.
Kossako wrote:Proximo wrote:You guys keep talking about pkers like it relates to how many characters you can have somehow.
Pking will only effect clanless people. Prepare to get killed often when a clan war decs you. Majority of people will be in a clan and you gain alignment from praying so players will be able to afford a few murders when they come across that clanless harvester.
Making 1 character per account changes nothing about pking.
I think the problem is that most people here haven't played games with full loot free PvP game.
Btw. Check alignment penalties. Killing someone would get you -10 alignment. That's 10 days of praying before you can kill another person without consequences.
If you could have free alt then what would prevent you and couple of your buddies to run around with level 1 fresh character and killing whoever you want?
Create character, equip with simple sword/bow and go on killing spree. If you would pack with more people you will be able to take down even fully equipped player. Even if you whole party will be wiped then all you would loose is some simple sword/bow.
So you get reward without any consequences. This would render whole alignment system pointless and would allow killing anyone you want where ever you want.
Other games with full loot PvP counter such problem with having one character (EVE, Darkfall) while having monthly sub to prevent large amount of people from making PK alts.
How it will be done in F2P game I have no idea. And even if you would have to pay once 10 Euro per character it's nothing. I can spend 30 euro a month on game (my personal limit) and I bet there are dozens of people without such a limit.
Kossako wrote:Proximo wrote:You guys keep talking about pkers like it relates to how many characters you can have somehow.
Pking will only effect clanless people. Prepare to get killed often when a clan war decs you. Majority of people will be in a clan and you gain alignment from praying so players will be able to afford a few murders when they come across that clanless harvester.
Making 1 character per account changes nothing about pking.
I think the problem is that most people here haven't played games with full loot free PvP game.
Btw. Check alignment penalties. Killing someone would get you -10 alignment. That's 10 days of praying before you can kill another person without consequences.
If you could have free alt then what would prevent you and couple of your buddies to run around with level 1 fresh character and killing whoever you want?
Create character, equip with simple sword/bow and go on killing spree. If you would pack with more people you will be able to take down even fully equipped player. Even if you whole party will be wiped then all you would loose is some simple sword/bow.
So you get reward without any consequences. This would render whole alignment system pointless and would allow killing anyone you want where ever you want.
Other games with full loot PvP counter such problem with having one character (EVE, Darkfall) while having monthly sub to prevent large amount of people from making PK alts.
How it will be done in F2P game I have no idea. And even if you would have to pay once 10 Euro per character it's nothing. I can spend 30 euro a month on game (my personal limit) and I bet there are dozens of people without such a limit.
Here's the solution to this problem which I have YET to see in a game. I mentioned this for the War Z developers way back who disregarded it. You have the following types of people:
- Heroes
- Bandits
- Civilians
- Armed Hostiles
This is how it works:
Civilian: Unarmed person running around without a weapon in their hand. They haven't shot, armed themselves, or swung a melee weapon in the last 2 minutes. This does NOT take over the hero or bandit status but define how points are earned. Killing a civilian gives you negative points.
Armed Hostile: This is a civilian who is armed or has used a weapon in the last 2 minutes. This covers someone shooting at you, and leaves them tagged even if they try to drop the weapon. Killing an armed hostile does not give you negative points. It also does not give you positive points either.
Hero: This is a person who has consistently killed bandits or engaged X number of zombies. As a civilian (Armed Hostile), killing a hero gives you negative points. As a bandit, it gives you additional negative points towards your banditry.
Bandit: This is a person who has consistently killed all manner of people and/or engaged X amount of zombies. An Armed Hostile (Civilian) will gain considerable positive points where a hero will gain additional points for killing a bandit.
Basically... the "Armed Hostile" is a flag where if you are armed or in combat you're "fair game". This will make it so that if people see you and you threaten them (point a gun at them) you don't get dinged for it. I've never seen this done in any game I've played and I find that silly.
PrimusPalus wrote:The problem is games never account for the act of self defense. Someone attacks you even hitting you, and you kill them... but the game accounts only for you killing them.
PabloX wrote:I was curious as to whether the game will allow players to have more than one character playing at once. I know in other MMOs, individuals like to have harvesting alts that they can play simultaneously as there main who may be roaming for PvP or doing more intensive activity.
In regards to pricing, I have been used to subscription based models for my MMO experiences, which were typically $12-15/month. This adds up to far more than what is being presented my LiF currently, which I feel is fair. In other games if you want another character, you have to buy the entire client at full retail price and sign up a subscription too, heavy investment needed. This sounds a lot cheaper than what past models have sought out.
PabloX wrote:But will you be able to play your second character at the same time as your first character?
Cloud wrote:PabloX wrote:But will you be able to play your second character at the same time as your first character?
Hopefully not.
Bobik wrote:Cloud wrote:PabloX wrote:But will you be able to play your second character at the same time as your first character?
Hopefully not.
Not.
Marck wrote:I think paying for additional slots for creating new characters is not a problem, and to transfer characters between server must be charged to be a limitation to avoid market (in-game) interests.