by
Airco
» 01 May 2016, 05:45
i do agree that forestry should be part of carpentry
i would go for artisan-> carpentry -> forestry and bowcraft -> warfare engineering
bowcraft before warfare makes sense as in warfare the tensions on the wood and the mechanics are more advanced than whit the bow's
that asside i do follow dev a bit whit these choiche on this line's aswel , like u sayd -> replant. Thats a foresters job.
not a carpenter's job .
carpenter not needed?? door module, gate module, window module, shields, practice weapons, mallet and little board's (all these just from the toolkit)
the skil itself had all chests, benches, tables, alchemist table ect
u wont be able to make a basic house whitouwth carpenter's and if u plan on defending your base , hope u got someone able to make bow and arrows eals your not gone do much on top of your wall's in armor whit swords ect.
plan on wipeing out your naibers becouse they are robbin your cornfield? g luck whit no siege weapons in the futur (currently siege has to be expanded, all in good time)
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