Seppuku wrote:Telakh wrote:...
Some people deserve to be killed, and in my opinion a crime should have to be witnessed to be a crime. I hope that the systems they have in place for LiF are sufficient to hold back the naked horde of blue meatshields and neckbeards who give us gentlemen bandits a bad reputation. I look forward to towing the line and lining my pockets.
In a no way I am suggesting this as a compulsory thing to be. Permadeath could be some fun and meanwhile serious challenge for long-time players to check their abilities once and again with additional character.Thokan wrote:Permadeath was fun and worked well in Haven and Hearth. But that is a game built on isolation. Here we have grand mechanics for large player interactions like wars, battles and sieges. LiF is not a isolationist survival game, thus permadeath is no option.
Also, as Prox mentioned. Your progression in this game wont be your character, it is just your tool, but your claim and crafting. There is no sense at all in wanting to start the game over.
Sting5 wrote:In a no way I am suggesting this as a compulsory thing to be. Permadeath could be some fun and meanwhile serious challenge for long-time players to check their abilities once and again with additional character.Thokan wrote:Permadeath was fun and worked well in Haven and Hearth. But that is a game built on isolation. Here we have grand mechanics for large player interactions like wars, battles and sieges. LiF is not a isolationist survival game, thus permadeath is no option.
Also, as Prox mentioned. Your progression in this game wont be your character, it is just your tool, but your claim and crafting. There is no sense at all in wanting to start the game over.
This is interesting Are there any games implementing this system yet (except Crusader Kings)?Seppuku wrote:I like soft permadeath in these type of games. You die and your character's heir takes over. You make a new name for yourself, and you are passed down some of your father's skills. You also retain your family home unless it is sacked or raided completely.
Sting5 wrote:This is interesting Are there any games implementing this system yet (except Crusader Kings)?Seppuku wrote:I like soft permadeath in these type of games. You die and your character's heir takes over. You make a new name for yourself, and you are passed down some of your father's skills. You also retain your family home unless it is sacked or raided completely.
Siegbert wrote:Well, I expect to die a lot in this game... should there really be a new character each time I die?
That sounds absurd
Seppuku wrote:Siegbert wrote:Well, I expect to die a lot in this game... should there really be a new character each time I die?
That sounds absurd
More absurd that frivolously throwing your life away because "It's only a game"?
Seppuku wrote:Siegbert wrote:Well, I expect to die a lot in this game... should there really be a new character each time I die?
That sounds absurd
More absurd that frivolously throwing your life away because "It's only a game"?