AstroFerret wrote:Lapantino wrote:I find it completely surreal and super unfair because those who do not pay will not be on an equal footing, is basically pay to win
ultimately
How is this pay to win? Or do you mean "I'm broke but want a bunch of alts and thus am annoyed other people can RP with alts but I can't."?
Let's break it down.
Everyone plays on newbie island.
Those who wanna go to the mainland pay 20$
After a while, if they so choose, they can pay 10$ for an alt(1) (Not a slot).
Now then, take in consideration how long it takes to level up a character in Feudal:YO (Excluding those wimpy cheat servers with 10x progress and 2000 Skill Points.) at 1x. Most won't want to have to deal with it again, as the mainstay of this game is "working together". Those who will buy an alt or two will probably use them to play with other skills and try something new. This extra charge is meant to be a protection system, as most trolls/PKers don't want to put in money just to mess with people. You pay for access to the mainland, not godly weapons, fancy shoes, and epic guns. Not Pay To Win....
If they use the pay per character model then I see this going the way of Salem aka Dodo.
Like all MMO's using this method, you get gank killed by someones ALT and you can never find that character cause they log off after a NooB killing spree for their fun. This kills the new comers more than making it fun and why would people come to a game like that when there is F2P or other constant respawn if died MMOs out there.
Think they need to find a better revenue stream.