Latest patch trees

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Ian-C
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Latest patch trees

Post by Ian-C » 07 Nov 2016, 10:32

This could be classed as a bit of a rant as it's something that is seriously affecting the way the game is played. Since the last patch we have almost clear felled all forests in a large radius around our base camp and as we always do, the trees cut down are replaced with saplings but with the new tree growth rules nothing is growing. This has already made several regular users leave the server with no intention of coming back as there is little or nothing to do but walk for miles carrying logs.

OK for the MMO things need to be balanced but even for the MMO i think the new forest growth mechanic will be a problem for any players not joining on the first few days as the entire map will be cleared of trees. But for the YO servers it's probably death as without wood most other actions grind to a halt, no smelting or cooking as no fuel, no building materials etc. From what i have managed to establish reading the forums the new tree growth is between 19 and 30 days, not sure if this is game days or real days but either way this will put a stop to most things happening on our server for long periods of time.

For YO servers you should provide a parameter in the config so server hosts can choose their own growth rates for trees and not have it tied directly to the day cycle. Another thing would be the ability to transport reasonable numbers of logs rather than one at a time carried on your back, I know you can prepare logs into boards, billets etc. and use carts but a lot of the time our woodsmen don't know what we need the logs for.

This looks like it's going to kill or has already killed our server as the number of people leaving because of this issue is causing others to leave as there is not enough people on the server. It also looks like a lot of the people leaving will not be joining the MMO.

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Laertes
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Re: Latest patch trees

Post by Laertes » 07 Nov 2016, 11:46

For me and most of our people it´s okay to have a game that´s not too easy to handle.

As we have a setting of almost 6 hours per ingame-day, it´l take some weeks until we (perhaps) get in some lack of wood. Until now, it´s simple a need of better planning our forest.

Let´s try it out some weeks ... we can rant later.
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Ian-C
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Re: Latest patch trees

Post by Ian-C » 07 Nov 2016, 13:46

Laertes wrote:For me and most of our people it´s okay to have a game that´s not too easy to handle.

As we have a setting of almost 6 hours per ingame-day, it´l take some weeks until we (perhaps) get in some lack of wood. Until now, it´s simple a need of better planning our forest.

Let´s try it out some weeks ... we can rant later.


There won't be any people left on the server by then if our server is to survive we need some fix quickly.


Danil_Hudoshavyi
 
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Re: Latest patch trees

Post by Danil_Hudoshavyi » 07 Nov 2016, 19:07

я тоже столкнулся с этой проблемой люди просто покидают игру в ожидании ммо до этого момента не видят смысла играть в юо так как нету роста деревьев это существено осложняет гейм плей на маленькой карте замки в запустении люди голодные войны больше не проходят с бывшем размахом всему требуется древесина и отсутствие ее приводит к дискомфорту игроков

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ElNarizon
 
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Re: Latest patch trees

Post by ElNarizon » 07 Nov 2016, 20:22

Hmmm,

I would like to say you and your people should have read the patch log before continueing chopping down everything like before...

As it was intention, after I started on a new server a month ago I decided to build a place in my claim where to store logs - with a total of 6x3 tiles for hardwood and 1x3 tiles for softwood, stapled in 4 levels in a way that looks realistic. This place is next to my furnaces and kilns.
Additionaly I got another spot to store logs with 1x1 each.

I seemed to be megalomaniac before the patch but I wanted to have a good looking place - now it really makes a sense.

Also I finally decided to stop planting only oaks and pines in a plantation like pattern, I plant mixed forests of high q with all trees and not in lined patterns.

It's a week since the patch and I still got a lot of wood and the amount is still growing because I replace (!) all forests inside and around my claim borders with mixed forests.

I destroy a lot of logs but I also find many high q trees incl. q99 and q100 so I can collect saplings each day for my needs.

Actually I am forestry lvl 99 and this works well for me.


Catall
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Re: Latest patch trees

Post by Catall » 08 Nov 2016, 10:08

Last Patch is a rather bad decision.

It would be much better to give server-admins, the possibility (e.g. world_config.xml) to decide about the possible tree growth-rate themselves.

We do have a dedicated Server for our YO-ilsand, and we havn't had that much Troubles (lags) because of trees.

We used a treeskript to avoid low Q trees (Q 0 to Q 20), once a month we did a Winter-clean-up and removed trees beyond Q 80.

Setting is a Bad Choice, Server is almost empty now, because of generell Wood-shortage.

It might work for MMO, but it does not work for established YO Servers.

i demand an Option in XML to configer tree growth.

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StuntmanB0b
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Re: Latest patch trees

Post by StuntmanB0b » 11 Nov 2016, 16:38

Maybe devs can add the possibility to check how old a tree is via 'inspect tree'.
Last edited by StuntmanB0b on 12 Nov 2016, 10:03, edited 1 time in total.


ThorneRazeri
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Re: Latest patch trees

Post by ThorneRazeri » 11 Nov 2016, 17:20

Catall wrote:i demand an Option in XML to configer tree growth.

Are you also holding your breath?


Catall
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Re: Latest patch trees

Post by Catall » 12 Nov 2016, 10:02

ThorneRazeri wrote:Are you also holding your breath?


No, i have to place our Servers-Community Feedback here. It is not everyones life-task to insult others as it might be yours.


Blakez
 
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Re: Latest patch trees

Post by Blakez » 21 Nov 2016, 17:47

Im sorry to say devs but this tree patch is a disaster. Several people have already left my server and im thinking about shutting it down, because this, is not fun anymore. Having to wait three weeks for a tree to grow? I agree that this game should be hard to play but somewhere there has to be a line and you have crossed it with a mile on this one. Its unbelievable how you can pass stuff like this through...


ThorneRazeri
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Re: Latest patch trees

Post by ThorneRazeri » 21 Nov 2016, 18:15

Catall wrote:
ThorneRazeri wrote:Are you also holding your breath?


No, i have to place our Servers-Community Feedback here. It is not everyones life-task to insult others as it might be yours.


Not insulting - just asking the appropriate question when childish demands are made. You could have dealt with this yourself.


Halvdal
 
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Re: Latest patch trees

Post by Halvdal » 22 Nov 2016, 09:10

YO is almost dead. Some people from our community (38 people) stopped playing after the "clay" patch because this patch destroyed many big projects. The other 23 people stopped playing after the latest patch.

And the developer does not care....

It is now obvious that they are patching the game dead to force everyone to plays their MMO. But this plan will not work.

YO was a really good game with so much potential. :cry:

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Khan-
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Re: Latest patch trees

Post by Khan- » 22 Nov 2016, 09:28

terraforming with dirt let you have +/- 4 level difference whiel clay was 6... isn't a good reason to leave.

but I agree, for YO, this tree growth is a little rough... for the MMO with its very very very slow progression, that's not a problem at all


maybe devs should add a trigger in the creation world to let people set their own speed tree growth, independant from the day/night cycle
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Catall
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Re: Latest patch trees

Post by Catall » 22 Nov 2016, 11:35

ThorneRazeri wrote:Not insulting - just asking the appropriate question when childish demands are made. You could have dealt with this yourself.


So you are saying, don't place your servers community feedback here if it does not fit to your personal opinion? Yes, that's the way how Feedback works. I absolutely support your point of view.

May i ask you in future belongings if our community-feedback is appropiate in your eyes?

Because of lack of moderation in here and of course to correct my Statement in regards of Mr. Hodens opinion:

Tree-Patch is perfect, just leave it as it is, no changes needed. Players love that patch, they are playing the shit out of the game right now!!!!!!1eleven I need to open another Server, so many want to play! Awesome!11!!!11 They are WATCHING TREES while they grow!!!11 ALL 19 Days Long!!!!11 Nature couldn't have done it better!!!!!


Sharana
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Re: Latest patch trees

Post by Sharana » 22 Nov 2016, 12:52

Halvdal wrote:It is now obvious that they are patching the game dead to force everyone to plays their MMO. But this plan will not work.

YO was a really good game with so much potential. :cry:


Actually YO is intended for very small part of the community. The most of us saw YO as time killer and training for the MMO till it comes out, not as a stand alone game. YO also servers as testserver where they apply the new changes they've just prepared for the MMO like the mentioned clay and forest changes which are both very good ones. Where they failed with the latest one is that they didn't consider the YO's server lifespan on 1-3 months and didn't add means to adjust the growing period and didn't share the GM command (they use in the MMO) to just spawn fully mature trees in the player's made forests 1 week after they've planted or so.
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ThorneRazeri
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Re: Latest patch trees

Post by ThorneRazeri » 22 Nov 2016, 15:14

Catall wrote:
ThorneRazeri wrote:Not insulting - just asking the appropriate question when childish demands are made. You could have dealt with this yourself.


So you are saying, don't place your servers community feedback here if it does not fit to your personal opinion? Yes, that's the way how Feedback works. I absolutely support your point of view.

May i ask you in future belongings if our community-feedback is appropiate in your eyes?

Because of lack of moderation in here and of course to correct my Statement in regards of Mr. Hodens opinion:

Tree-Patch is perfect, just leave it as it is, no changes needed. Players love that patch, they are playing the shit out of the game right now!!!!!!1eleven I need to open another Server, so many want to play! Awesome!11!!!11 They are WATCHING TREES while they grow!!!11 ALL 19 Days Long!!!!11 Nature couldn't have done it better!!!!!


I didn't say anything like that. I didn't say anything remotely close to that. Everything I said was referring to your demand. Being frustrated with the change is understandable. Watching a community you helped build fall apart is very frustrating. Making demands isn't going to solve the issues you are having.

Perhaps next time you will consider asking for help on these forums. It would certainly have a better chance of success.


Halvdal
 
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Re: Latest patch trees

Post by Halvdal » 23 Nov 2016, 08:25

Khan-Bjornsen wrote:terraforming with dirt let you have +/- 4 level difference whiel clay was 6... isn't a good reason to leave.

but I agree, for YO, this tree growth is a little rough... for the MMO with its very very very slow progression, that's not a problem at all


maybe devs should add a trigger in the creation world to let people set their own speed tree growth, independant from the day/night cycle


It is a good reason to leave because they can't finish there projects. So many people build up castles on the mountains and after this patch it was impossible to change anything. The people spend thousends of hours in this projects.

And tree growth...it takes too long. Actually we're shutting down 4(!) community servers.

Enough is enough.

Btw @Sharana: We all paid a full price for this game! So it IS a standalone for many people.


Sharana
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Re: Latest patch trees

Post by Sharana » 23 Nov 2016, 11:03

Halvdal wrote:Btw @Sharana: We all paid a full price for this game! So it IS a standalone for many people.


More then 300 000 payed for LiF:YO. I'm sure there are enough who only cared about LiF:YO and some form of creativity without balance which was the case with the clay terraforming. Doesn't mean they aren't small part of this 300 000+ who own the game.
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Styxwash
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Re: Latest patch trees

Post by Styxwash » 23 Nov 2016, 11:08

I agree that the slow tree growth isn't fitting for LIF:YO. The game needs a tree growth multiplier, no doubt.

Some people may be scared off by the slow tree growth, but population is still pretty stable.

Recently I've checked the in-game numbers on steam and they are actually higher than last month.

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Dansk_viking
 
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Re: Latest patch trees

Post by Dansk_viking » 01 Dec 2016, 19:09

Now that the developers have given us a way to adjust the growth speed of trees (apart from the regular cycle growth time), I'm wondering if it can also be slowed down, say halfed like this:

<TreeAgingSpeed>0.5</TreeAgingSpeed>

Do decimal numbers work, and will doing this cause other issues?
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