Cian wrote:What exactly is winning?
Sharana wrote:Cian wrote:What exactly is winning?
Political, economical and military domination. If guild A is composed of mainly "paid" players and guild "B" of mainly unpaid ones then the said guild A shouldn't have clear advantages only thanks to real money. That means very speeded up leveling so that they unlock important skills ahead of others and gain advantage, can craft special things to get economical advantage and so on. That's why suggested stuff like creating Kingdom, building siege engine for paid users only is extremely p2w.
MrTopbanana wrote:I know that, if the devs will take Cians ideas, thoughts, 90% of the people i know will not play.
Iam pretty sure they would earn more in the long term, if there wont be any real p2w contet. Blueprints, skill boosts and so on are all p2w.
pay2win does mean that u get a advantage above someone who dont pay real money.
MrSandman70 wrote:i love this game, but if paid players get significant advantages over non paid players then it will truely turn into a feudal lord/serf system. those will the money control, while those with out suffer their petty moodswings
MrTopbanana wrote:Funfact: the king of your kingdome, wuth a very high chance is:
1) someone who failed in his own life and got no job or work only a few hours.
2) a school boy
3) a student who gief a fack about pass/ finish the exams - a long time student -
Its a reverted world, people who work and/or have children will be the pleb and the lonely ones who either work for this parents in real life or dont work at all, are the kings!
So actually a premium thing with nice stuff would be awesome, but some hardcore failers aehh gamers will buy this packs too and it wont be fun anymore.
Jakeman wrote:MrTopbanana wrote:Funfact: the king of your kingdome, wuth a very high chance is:
1) someone who failed in his own life and got no job or work only a few hours.
2) a school boy
3) a student who gief a fack about pass/ finish the exams - a long time student -
Its a reverted world, people who work and/or have children will be the pleb and the lonely ones who either work for this parents in real life or dont work at all, are the kings!
So actually a premium thing with nice stuff would be awesome, but some hardcore failers aehh gamers will buy this packs too and it wont be fun anymore.
dam look at you judgeing others on a video game forum
MrTopbanana wrote:Funfact: the king of your kingdom, with a very high chance is:
1) someone who failed in his own life and got no job or work only a few hours.
2) a school boy
3) a student who gief a fack about pass/ finish the exams - a long time student
Its a reverted world, people who work and/or have children will be the pleb and the lonely ones who either work for this parents in real life or dont work at all, are the kings!
So actually a premium thing with nice stuff would be awesome, but some hardcore failers aehh gamers will buy this packs too and it wont be fun anymore.
MrTopbanana wrote:No Judgement dude, just the way it will be.
For people who work and dont have a lot of time, a premium thing with nice bonuses would be nice. But u have to restrict them to this kind of people somehow, which is kinda impossible.
So in the end its better to not push any premium stuff with nice bonuses in a way, where people gain something faster then the others, it would be pay2win becaus the people who pay (and play the same amount) would be better then someone, who play the same time but not buy anything.
Cian wrote:That depends entirely on what is considered pay 2 win. Frankly I don't feel anything related to skill boosts is pay 2 win. Most people will be maxed out in skills within 2 months regardless.
Azzerhoden wrote:Players can speculate all they want on what premium service entails, but making vague statements like "the majority of players will leave if this becomes p2w" is just silly.
Here's a fun fact, if the game play sucks in the MMO, the majority of the players will stop playing. Lets go one better: The game will utterly fail if a Zombie Apocalypse breaks out in the real world.
Ygg wrote:I don't see why it has to be anything more than some premium currency for cosmetic shit, the tickets (what i was excited for), and early access. Alot of the proposed "bonuses" are skirting the line of P2W and frankly unacceptable. Don't be an entitled twit, grow up.
Moschops wrote:The one thing I would like to see a premium subscriber get is the ability to lock one skill, and one skill only, against skill loss on death.
If the skill loss causes the pre-req skill to fall below the level needed (60 or 30) to open the locked skill, then the locked skill would be thrown down to 29 or zero until the pre-req is re-leveled. Maybe even limit it to a crafting skill.
That way it would encourage people to sign up for premium memberships once they've played for a time and want to protect their 100 (or even 60) farming skill, etc. And it could only be done on one character per account. You could even make that service purchasable in-game (per death) from the church/temple.
It would be an advantage, sure, but I don't think it would be such an advantage that people would be turned off by it...you still get killed, and your stuff gets looted, after all...but it would give players who have invested time AND subscribe something to keep them from getting completely demoralized on death.
At this skill rate gain, I can't imagine how I would feel if a random fall or random bandits wiped out a 100 level skill.