Bind Points and Castle Wall Issue

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Patriot_eke
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Bind Points and Castle Wall Issue

Post by Patriot_eke » 14 Dec 2016, 13:50

Bind Points

For the MMO we are going to have a serious problem with bind points. People are going to have alts, and clans are going to be huge. How many freakin' houses are we going to have to build therefore? It's not practical with the low amount of bind points houses currently have. In YO we already had to not allow alts to bind to houses, and tons of people would have no bind point at all. The MMO will be even worse. We are going to have a sea of plaster shacks if something isn't done.

Would the developers please consider raising the number of bind points for houses? We can share bedrooms, right?

Castle Walls

Castle walls are currently worthless compared to double stone walls. A castle wall GM built and crappy, takes about eight crappy sapper charges to destroy. Double stone walls take about six to get through. Castle walls are easier for trebs to hit compared to stone walls as well.

Sure, castle walls are higher, but the angles of fire are worse than stone walls. It makes it much harder to shoot people below them. Castle walls require a massive amount of work, yet they really give you no benefit compared to stone. They are supposed to be made from granite. Why not at least make them twice as durable when it comes to sapper charges?

No one is going to build them other than for looks at this point. Please fix castle walls to make them worth building.

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Azzerhoden
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Re: Bind Points and Castle Wall Issue

Post by Azzerhoden » 14 Dec 2016, 14:35

A guild master can boot members, and I believe if they are bound within the claim they are then booted from the bind spot.

GM made anything is crap, unless you gm spawn the 100 quality materials for the item and then build. Further, there was a limitation to how high of durability anything had in YO. According to Bobik, those database limitations are different in the MMO.
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Patriot_eke
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Re: Bind Points and Castle Wall Issue

Post by Patriot_eke » 14 Dec 2016, 15:07

Sure, the guild leader can boot people, but that's not the issue. We are going to have 100+ active players in the guild. That doesn't even count their alts. That is a housing disaster. Hasn't any developer run the numbers? We're going to build 300 plaster shacks? We'll make a corn maze out of them I suppose. Alien crop circle design perhaps? LOL

The point castle wall wise was that they are like 20% stronger than stone ones. That's pointless. They should be twice as strong instead at least since they are granite and use mortar compared to rock and clay. Castle walls should be MUCH more durable against trebs and explosives. As they are coded now, there's no point to use them in your defenses.

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Azzerhoden
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Re: Bind Points and Castle Wall Issue

Post by Azzerhoden » 14 Dec 2016, 15:34

Patriot_eke wrote:Sure, the guild leader can boot people, but that's not the issue. We are going to have 100+ active players in the guild. That doesn't even count their alts. That is a housing disaster. Hasn't any developer run the numbers? We're going to build 300 plaster shacks? We'll make a corn maze out of them I suppose. Alien crop circle design perhaps? LOL


So build bigger houses. That's why they are there. If you decide that everyone should have their own house, then that's YOUR issue.

Patriot_eke wrote:The point castle wall wise was that they are like 20% stronger than stone ones. That's pointless. They should be twice as strong instead at least since they are granite and use mortar compared to rock and clay. Castle walls should be MUCH more durable against trebs and explosives. As they are coded now, there's no point to use them in your defenses.

My point is that the durability of castle walls within YO and the MMO are supposed to be different. There is an interview with Bobik somewhere where he states this. Might not be in yet, but it's supposed to happen.
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Patriot_eke
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Re: Bind Points and Castle Wall Issue

Post by Patriot_eke » 14 Dec 2016, 15:45

Each zone is pretty big. You don't plan to have a bind point per character?


Popers
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Re: Bind Points and Castle Wall Issue

Post by Popers » 14 Dec 2016, 19:40

In my opinion keeps should have binding spots, and more of them than houses.

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Nomeatloaf
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Re: Bind Points and Castle Wall Issue

Post by Nomeatloaf » 14 Dec 2016, 19:44

So if you have 100 some members, it would make sense to have 50+ houses. have you never seen a medieval city? Don't go into the MMO thinking the scale of castles will be the same as YO. you will be sorely mistaken.
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Patriot_eke
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Re: Bind Points and Castle Wall Issue

Post by Patriot_eke » 14 Dec 2016, 19:57

50+ houses for 100 people and their alts? We'll need 30 Big Stone Houses if we consider alts. That's.... a lot of houses. LOL

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Azzerhoden
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Re: Bind Points and Castle Wall Issue

Post by Azzerhoden » 14 Dec 2016, 20:04

Keeps do have bind spots.
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Patriot_eke
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Re: Bind Points and Castle Wall Issue

Post by Patriot_eke » 14 Dec 2016, 20:07

No, they have rally points. You pray back to your bind point. After dying, you spawn at your rally point. That's how I understand it at least.

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Weye
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Re: Bind Points and Castle Wall Issue

Post by Weye » 14 Dec 2016, 20:38

considering there is talk they may remove prayer for homecoming I don't think it would matter that much, but the more people you have the more houses you should have, 100+ people should look like a city in my opinion

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